Property | Type | Description | |
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CleanUpEnemies | List |
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Enemies | List |
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EnemiesLost | List |
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EnemyHardTargets | List |
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EnemyHealers | List |
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EnemySoftTargets | List |
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EnemySpellcasters | List |
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PartyAnimals | List |
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PartyArchers | List |
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PartyBuffs | List |
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PartyControls | List |
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PartyCowards | List |
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PartyFlanks | List |
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PartyLeader | |||
PartyLosses | int | ||
PartyManager | ACR_CreatureBehavior.AIPartyManager | ||
PartyMedics | List |
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PartyMembers | List |
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PartyMindless | List |
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PartyNukes | List |
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PartyShocks | List |
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PartySkrimishers | List |
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PartyTanks | List |
Method | Description | |
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AIParty ( ACR_CreatureBehavior.AIPartyManager PartyManager ) : System |
Create a new, empty AI party.
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AddPartyEnemy ( |
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AddPartyMember ( |
Add a party member.
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CanPartyHear ( |
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CanPartySee ( |
This function assesses whether or not a creature is visible to any member of the party.
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GetFarthest ( |
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GetNearest ( |
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PromotePartyLeader ( |
Promote a creature in the party to party leader.
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RemovePartyEnemy ( |
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RemovePartyMember ( |
Remove a party member. If the party member was the last in the party, then the party is dissolved.
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Method | Description | |
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_LooksLikeSpellcaster ( |
This function seeks signs of a spellcaster, looking for visible paraphenalia. Visibility is assumed, and should be checked separately.
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public AIParty ( ACR_CreatureBehavior.AIPartyManager PartyManager ) : System | ||
PartyManager | ACR_CreatureBehavior.AIPartyManager | Supplies the party manager that the /// party will be attached to. |
return | System |
public AddPartyEnemy ( |
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PartyEnemy | ||
return | void |
public AddPartyMember ( |
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Creature | Supplies the creature to add. | |
return | void |
public CanPartyHear ( |
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Creature | ||
return | bool |
public CanPartySee ( |
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Creature | The creature that the party is looking for | |
return | bool |
public GetFarthest ( |
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Source | ||
Creatures | List |
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return |
public GetNearest ( |
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Source | ||
Creatures | List |
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return |
public PromotePartyLeader ( |
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PartyLeader | Supplies the new party leader. | |
return | void |
public RemovePartyEnemy ( |
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PartyEnemy | ||
return | void |
public RemovePartyMember ( |
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Creature | Supplies the creature to remove. | |
return | void |
public CreatureObject,ACR_CreatureBehavior PartyLeader | ||
return |
public AIPartyManager,ACR_CreatureBehavior PartyManager | ||
return | ACR_CreatureBehavior.AIPartyManager |