이름 |
설명 |
AsyncUserToken |
This class is designed for use as the object to be assigned to the SocketAsyncEventArgs.UserToken property. |
BufferManager |
This class creates a single large buffer which can be divided up and assigned to SocketAsyncEventArgs objects for use with each socket I/O operation. This enables bufffers to be easily reused and gaurds against fragmenting heap memory. The operations exposed on the BufferManager class are not thread safe. |
Button |
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ButtonAllocationControllerPanel |
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ButtonAllocationPanel |
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MMClient |
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MMServer |
Implements the connection logic for the socket server. After accepting a connection, all data read from the client is sent back to the client. The read and echo back to the client pattern is continued until the client disconnects. |
MainInterface |
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Player |
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PlayerInputServer |
Implements the connection logic for the socket server. After accepting a connection, all data read from the client is sent back to the client. The read and echo back to the client pattern is continued until the client disconnects. |
Program |
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SocketAsyncEventArgsPool |
Represents a collection of resusable SocketAsyncEventArgs objects. |