Name |
Description |
AsyncUserToken |
This class is designed for use as the object to be assigned to the SocketAsyncEventArgs.UserToken property. |
BufferManager |
This class creates a single large buffer which can be divided up and assigned to SocketAsyncEventArgs objects for use with each socket I/O operation. This enables bufffers to be easily reused and gaurds against fragmenting heap memory. The operations exposed on the BufferManager class are not thread safe. |
Button |
|
ButtonAllocationControllerPanel |
|
ButtonAllocationPanel |
|
MMClient |
|
MMServer |
Implements the connection logic for the socket server. After accepting a connection, all data read from the client is sent back to the client. The read and echo back to the client pattern is continued until the client disconnects. |
MainInterface |
|
Player |
|
PlayerInputServer |
Implements the connection logic for the socket server. After accepting a connection, all data read from the client is sent back to the client. The read and echo back to the client pattern is continued until the client disconnects. |
Program |
|
SocketAsyncEventArgsPool |
Represents a collection of resusable SocketAsyncEventArgs objects. |