C# (CSharp) Artemis.Engine 네임스페이스

중첩된 네임스페이스

Artemis.Engine.Assets
Artemis.Engine.Effectors
Artemis.Engine.Fixins
Artemis.Engine.Forms
Artemis.Engine.Graphics
Artemis.Engine.Input
Artemis.Engine.Maths
Artemis.Engine.Multiforms
Artemis.Engine.Persistence
Artemis.Engine.Utilities

클래스들

이름 설명
AbstractFixin
AbstractLayoutSpacingProvider
ArtemisEngine
ArtemisObject
BodyConstructor
BodyConstructor.FixtureData
BodyConstructorException
BodyExtensions
DisplayManager
DisplayManagerException
EffectorException
EffectorOperatorException
EngineSetupException
FormException
GameConstants
GameConstants.Defaults The default values of the game constants (if a constant isn't specified in the game constants XML file).
GameConstants.XmlElements
GameKernel A subclass of Monogame's Game object from which the Updating and Rendering actually stems. We need to explicitly create an instance of this in ArtemisEngine.
GameSetupException
GlobalTimer
GlobalUpdater
LayoutDesigner
LayoutSpacing.Uniform
MultipleUpdateException
RenderPipelineException
Resolution A valid screen resolution.
ResolutionRelativeObject
ResolutionScaleRules
SpriteBatchPropertiesPacket
TimeableObject A TimeableObject is an object that maintains the time it has been alive for, and exposing methods that measure the current position on the timeline of the object's life (for example, AtFrame determines if the current number of elapsed frames the object has been alive for is equal to a given number of frames).
TimeableObject.TimedInvocation
UpdatableObject