Name |
Description |
AbstractFixin |
|
AbstractLayoutSpacingProvider |
|
ArtemisEngine |
|
ArtemisObject |
|
BodyConstructor |
|
BodyConstructor.FixtureData |
|
BodyConstructorException |
|
BodyExtensions |
|
DisplayManager |
|
DisplayManagerException |
|
EffectorException |
|
EffectorOperatorException |
|
EngineSetupException |
|
FormException |
|
GameConstants |
|
GameConstants.Defaults |
The default values of the game constants (if a constant isn't specified in the game constants XML file). |
GameConstants.XmlElements |
|
GameKernel |
A subclass of Monogame's Game object from which the Updating and Rendering actually stems. We need to explicitly create an instance of this in ArtemisEngine. |
GameSetupException |
|
GlobalTimer |
|
GlobalUpdater |
|
LayoutDesigner |
|
LayoutSpacing.Uniform |
|
MultipleUpdateException |
|
RenderPipelineException |
|
Resolution |
A valid screen resolution. |
ResolutionRelativeObject |
|
ResolutionScaleRules |
|
SpriteBatchPropertiesPacket |
|
TimeableObject |
A TimeableObject is an object that maintains the time it has been alive for, and exposing methods that measure the current position on the timeline of the object's life (for example, AtFrame determines if the current number of elapsed frames the object has been alive for is equal to a given number of frames). |
TimeableObject.TimedInvocation |
|
UpdatableObject |
|