프로퍼티 | 타입 | 설명 | |
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Races | List |
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contentManager | Microsoft.Xna.Framework.Content.ContentManager | ||
device | GraphicsDevice | ||
hextexture | Microsoft.Xna.Framework.Graphics.Texture2D | ||
jukeBox | spaceconquest.Music_stuff.JukeBox | ||
soundEffectBox | |||
textFont | |||
thisgame | |||
x | int | ||
y | int |
메소드 | 설명 | |
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Game1 ( ) : System |
메소드 | 설명 | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void | ||
UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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메소드 | 설명 | |
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sorter ( String a, String b ) : int |
LoadContent will be called once per game and is the place to load all of your content.
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protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
리턴 | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
리턴 | void |
public static ContentManager,Microsoft.Xna.Framework.Content contentManager | ||
리턴 | Microsoft.Xna.Framework.Content.ContentManager |
public static Texture2D,Microsoft.Xna.Framework.Graphics hextexture | ||
리턴 | Microsoft.Xna.Framework.Graphics.Texture2D |
public static spaceconquest.Music_stuff.JukeBox jukeBox | ||
리턴 | spaceconquest.Music_stuff.JukeBox |
public static SoundEffectBox,spaceconquest soundEffectBox | ||
리턴 |
public static SpriteFont,Microsoft.Xna.Framework.Graphics textFont | ||
리턴 |