C# Class spaceconquest.Game1

This is the main type for your game ted's back
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: cclay/spaceconquest Class Usage Examples

Méthodes publiques

Свойство Type Description
Races List
contentManager Microsoft.Xna.Framework.Content.ContentManager
device GraphicsDevice
hextexture Microsoft.Xna.Framework.Graphics.Texture2D
jukeBox spaceconquest.Music_stuff.JukeBox
soundEffectBox SoundEffectBox
textFont Microsoft.Xna.Framework.Graphics.SpriteFont
thisgame Game1
x int
y int

Méthodes publiques

Méthode Description
Game1 ( ) : System

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void
UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Méthode Description
sorter ( String a, String b ) : int

LoadContent will be called once per game and is the place to load all of your content.

Method Details

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Game1() public méthode

public Game1 ( ) : System
Résultat System

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

protected LoadContent ( ) : void
Résultat void

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Property Details

Races public_oe static_oe property

public static List Races
Résultat List

contentManager public_oe static_oe property

public static ContentManager,Microsoft.Xna.Framework.Content contentManager
Résultat Microsoft.Xna.Framework.Content.ContentManager

device public_oe static_oe property

public static GraphicsDevice device
Résultat GraphicsDevice

hextexture public_oe static_oe property

public static Texture2D,Microsoft.Xna.Framework.Graphics hextexture
Résultat Microsoft.Xna.Framework.Graphics.Texture2D

jukeBox public_oe static_oe property

public static spaceconquest.Music_stuff.JukeBox jukeBox
Résultat spaceconquest.Music_stuff.JukeBox

soundEffectBox public_oe static_oe property

public static SoundEffectBox,spaceconquest soundEffectBox
Résultat SoundEffectBox

textFont public_oe static_oe property

public static SpriteFont,Microsoft.Xna.Framework.Graphics textFont
Résultat Microsoft.Xna.Framework.Graphics.SpriteFont

thisgame public_oe static_oe property

public static Game1,spaceconquest thisgame
Résultat Game1

x public_oe static_oe property

public static int x
Résultat int

y public_oe static_oe property

public static int y
Résultat int