C# Class spaceconquest.Game1

This is the main type for your game ted's back
Inheritance: Microsoft.Xna.Framework.Game
ファイルを表示 Open project: cclay/spaceconquest Class Usage Examples

Public Properties

Property Type Description
Races List
contentManager Microsoft.Xna.Framework.Content.ContentManager
device GraphicsDevice
hextexture Microsoft.Xna.Framework.Graphics.Texture2D
jukeBox spaceconquest.Music_stuff.JukeBox
soundEffectBox SoundEffectBox
textFont Microsoft.Xna.Framework.Graphics.SpriteFont
thisgame Game1
x int
y int

Public Methods

Method Description
Game1 ( ) : System

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void
UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Method Description
sorter ( String a, String b ) : int

LoadContent will be called once per game and is the place to load all of your content.

Method Details

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Game1() public method

public Game1 ( ) : System
return System

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LoadContent() protected method

protected LoadContent ( ) : void
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Property Details

Races public_oe static_oe property

public static List Races
return List

contentManager public_oe static_oe property

public static ContentManager,Microsoft.Xna.Framework.Content contentManager
return Microsoft.Xna.Framework.Content.ContentManager

device public_oe static_oe property

public static GraphicsDevice device
return GraphicsDevice

hextexture public_oe static_oe property

public static Texture2D,Microsoft.Xna.Framework.Graphics hextexture
return Microsoft.Xna.Framework.Graphics.Texture2D

jukeBox public_oe static_oe property

public static spaceconquest.Music_stuff.JukeBox jukeBox
return spaceconquest.Music_stuff.JukeBox

soundEffectBox public_oe static_oe property

public static SoundEffectBox,spaceconquest soundEffectBox
return SoundEffectBox

textFont public_oe static_oe property

public static SpriteFont,Microsoft.Xna.Framework.Graphics textFont
return Microsoft.Xna.Framework.Graphics.SpriteFont

thisgame public_oe static_oe property

public static Game1,spaceconquest thisgame
return Game1

x public_oe static_oe property

public static int x
return int

y public_oe static_oe property

public static int y
return int