C# 클래스 opentk.ShadingSetup.RenderPass

파일 보기 프로젝트 열기: smalld/particle_system 1 사용 예제들

공개 메소드들

메소드 설명
GetResourceShaders ( string name1, string name2 ) : IEnumerable

returns set of shaders each of which contains in its resource identifier both name1 and name2

GetShaders ( ) : IEnumerable

returns set of shaders each of which contains in its resource identifier both name1 and name2

Render ( GameWindow window ) : void

template method for rendering logic. Override when the template is not sufficient

보호된 메소드들

메소드 설명
AfterState ( GameWindow window ) : void
BeforeState ( GameWindow window ) : void

비공개 메소드들

메소드 설명
GetFileTextProvider ( System f ) : IValueProvider
RenderPass ( ) : System

메소드 상세

AfterState() 보호된 메소드

protected AfterState ( GameWindow window ) : void
window OpenTK.GameWindow
리턴 void

BeforeState() 보호된 메소드

protected BeforeState ( GameWindow window ) : void
window OpenTK.GameWindow
리턴 void

GetResourceShaders() 공개 정적인 메소드

returns set of shaders each of which contains in its resource identifier both name1 and name2
public static GetResourceShaders ( string name1, string name2 ) : IEnumerable
name1 string /// A ///
name2 string /// A ///
리턴 IEnumerable

GetShaders() 공개 정적인 메소드

returns set of shaders each of which contains in its resource identifier both name1 and name2
public static GetShaders ( ) : IEnumerable
리턴 IEnumerable

Render() 공개 메소드

template method for rendering logic. Override when the template is not sufficient
public Render ( GameWindow window ) : void
window OpenTK.GameWindow /// A ///
리턴 void