C# Class opentk.ShadingSetup.RenderPass

Mostrar archivo Open project: smalld/particle_system Class Usage Examples

Public Methods

Method Description
GetResourceShaders ( string name1, string name2 ) : IEnumerable

returns set of shaders each of which contains in its resource identifier both name1 and name2

GetShaders ( ) : IEnumerable

returns set of shaders each of which contains in its resource identifier both name1 and name2

Render ( GameWindow window ) : void

template method for rendering logic. Override when the template is not sufficient

Protected Methods

Method Description
AfterState ( GameWindow window ) : void
BeforeState ( GameWindow window ) : void

Private Methods

Method Description
GetFileTextProvider ( System f ) : IValueProvider
RenderPass ( ) : System

Method Details

AfterState() protected method

protected AfterState ( GameWindow window ) : void
window OpenTK.GameWindow
return void

BeforeState() protected method

protected BeforeState ( GameWindow window ) : void
window OpenTK.GameWindow
return void

GetResourceShaders() public static method

returns set of shaders each of which contains in its resource identifier both name1 and name2
public static GetResourceShaders ( string name1, string name2 ) : IEnumerable
name1 string /// A ///
name2 string /// A ///
return IEnumerable

GetShaders() public static method

returns set of shaders each of which contains in its resource identifier both name1 and name2
public static GetShaders ( ) : IEnumerable
return IEnumerable

Render() public method

template method for rendering logic. Override when the template is not sufficient
public Render ( GameWindow window ) : void
window OpenTK.GameWindow /// A ///
return void