메소드 | 설명 | |
---|---|---|
AddDamageEffect ( object collision, Microsoft velocity, string damageDefName ) : void | ||
ClientPredictionThink ( ) : void | ||
ClientReceiveEvent ( int ev, int time, idBitMsg msg ) : bool | ||
Restore ( object savefile ) : void | ||
Save ( object savefile ) : void | ||
Think ( ) : void | ||
idAnimatedEntity ( ) : System |
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void | ||
SetModel ( string modelName ) : void |
public AddDamageEffect ( object collision, Microsoft velocity, string damageDefName ) : void | ||
collision | object | |
velocity | Microsoft | |
damageDefName | string | |
리턴 | void |
public ClientReceiveEvent ( int ev, int time, idBitMsg msg ) : bool | ||
ev | int | |
time | int | |
msg | idBitMsg | |
리턴 | bool |