C# Class idTech4.Game.Entities.idAnimatedEntity

Inheritance: idEntity
Mostrar archivo Open project: iainmckay/idtech4.net

Public Methods

Method Description
AddDamageEffect ( object collision, Microsoft velocity, string damageDefName ) : void
ClientPredictionThink ( ) : void
ClientReceiveEvent ( int ev, int time, idBitMsg msg ) : bool
Restore ( object savefile ) : void
Save ( object savefile ) : void
Think ( ) : void
idAnimatedEntity ( ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void
SetModel ( string modelName ) : void

Method Details

AddDamageEffect() public method

public AddDamageEffect ( object collision, Microsoft velocity, string damageDefName ) : void
collision object
velocity Microsoft
damageDefName string
return void

ClientPredictionThink() public method

public ClientPredictionThink ( ) : void
return void

ClientReceiveEvent() public method

public ClientReceiveEvent ( int ev, int time, idBitMsg msg ) : bool
ev int
time int
msg idBitMsg
return bool

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

Restore() public method

public Restore ( object savefile ) : void
savefile object
return void

Save() public method

public Save ( object savefile ) : void
savefile object
return void

SetModel() protected method

protected SetModel ( string modelName ) : void
modelName string
return void

Think() public method

public Think ( ) : void
return void

idAnimatedEntity() public method

public idAnimatedEntity ( ) : System
return System