메소드 |
설명 |
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ClientData ( ) : System |
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DecrementSseq ( ) : void |
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IncrementSseq ( ) : void |
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assignSpawnIdCounter ( ) : byte |
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calculateNextPossibleSseq ( ) : UInt16 |
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getACK ( ) : UInt16 |
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getCharID ( ) : UInt32 |
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getClientSimTime ( ) : float |
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getCseq ( ) : UInt16 |
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getDistrict ( ) : string |
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getDistrictId ( ) : uint |
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getEntityId ( ) : System.UInt64 |
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getExperience ( ) : long |
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getInfo ( ) : long |
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getJumpID ( ) : UInt16 |
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getMissionTeam ( ) : string |
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getObjectID ( ) : UInt16 |
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getOnWorld ( ) : bool |
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getPss ( ) : UInt16 |
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getRPCCounter ( ) : UInt16 |
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getRPCShutDown ( ) : bool |
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getRsiValues ( ) : int[] |
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getSseq ( ) : UInt16 |
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getUDPSEssionEstablished ( ) : bool |
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getUniqueKey ( string key ) : string |
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incrementJumpID ( ) : void |
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setACK ( UInt16 ack ) : void |
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setCharID ( UInt32 charID ) : void |
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setClientSimTime ( float _newTime ) : void |
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setCseq ( UInt16 cseq ) : void |
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setDistrict ( string _dist ) : void |
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setDistrictId ( uint _districtId ) : void |
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setEntityId ( System.UInt64 _entityId ) : void |
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setExperience ( long _exp ) : void |
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setInfo ( long _cash ) : void |
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setJumpID ( UInt16 jumpID ) : void |
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setMissionTeam ( string newValue ) : void |
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setObjectID ( UInt16 objectID ) : void |
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setOnWorld ( bool newValue ) : void |
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setPss ( UInt16 pss ) : void |
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setRPCCounter ( UInt16 rpc ) : void |
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setRPCShutDown ( bool state ) : void |
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setRsiValues ( int newRSI ) : void |
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setSseq ( UInt16 sseq ) : void |
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setUDPSessionEstablished ( bool value ) : void |
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setUniqueKey ( string key ) : void |
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setupPlayerData ( ) : void |
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