C# Class hds.ClientData

Show file Open project: hdneo/mxo-hd Class Usage Examples

Public Properties

Property Type Description
currentBuffs List
currentSelectedTargetSpawnId ushort
currentSelectedTargetViewId System.UInt16
currentTestRPC System.UInt16
lastClickedObjectId System.UInt32
lastSimTimeSEQ int
lastSimTimeUpdate long
newViewIdCounter System.UInt16
spawnViewUpdateCounter System.UInt16
waitForRPCShutDown bool

Public Methods

Method Description
ClientData ( ) : System
DecrementSseq ( ) : void
IncrementSseq ( ) : void
assignSpawnIdCounter ( ) : byte
calculateNextPossibleSseq ( ) : UInt16
getACK ( ) : UInt16
getCharID ( ) : UInt32
getClientSimTime ( ) : float
getCseq ( ) : UInt16
getDistrict ( ) : string
getDistrictId ( ) : uint
getEntityId ( ) : System.UInt64
getExperience ( ) : long
getInfo ( ) : long
getJumpID ( ) : UInt16
getMissionTeam ( ) : string
getObjectID ( ) : UInt16
getOnWorld ( ) : bool
getPss ( ) : UInt16
getRPCCounter ( ) : UInt16
getRPCShutDown ( ) : bool
getRsiValues ( ) : int[]
getSseq ( ) : UInt16
getUDPSEssionEstablished ( ) : bool
getUniqueKey ( string key ) : string
incrementJumpID ( ) : void
setACK ( UInt16 ack ) : void
setCharID ( UInt32 charID ) : void
setClientSimTime ( float _newTime ) : void
setCseq ( UInt16 cseq ) : void
setDistrict ( string _dist ) : void
setDistrictId ( uint _districtId ) : void
setEntityId ( System.UInt64 _entityId ) : void
setExperience ( long _exp ) : void
setInfo ( long _cash ) : void
setJumpID ( UInt16 jumpID ) : void
setMissionTeam ( string newValue ) : void
setObjectID ( UInt16 objectID ) : void
setOnWorld ( bool newValue ) : void
setPss ( UInt16 pss ) : void
setRPCCounter ( UInt16 rpc ) : void
setRPCShutDown ( bool state ) : void
setRsiValues ( int newRSI ) : void
setSseq ( UInt16 sseq ) : void
setUDPSessionEstablished ( bool value ) : void
setUniqueKey ( string key ) : void
setupPlayerData ( ) : void

Method Details

ClientData() public method

public ClientData ( ) : System
return System

DecrementSseq() public method

public DecrementSseq ( ) : void
return void

IncrementSseq() public method

public IncrementSseq ( ) : void
return void

assignSpawnIdCounter() public method

public assignSpawnIdCounter ( ) : byte
return byte

calculateNextPossibleSseq() public method

public calculateNextPossibleSseq ( ) : UInt16
return System.UInt16

getACK() public method

public getACK ( ) : UInt16
return System.UInt16

getCharID() public method

public getCharID ( ) : UInt32
return System.UInt32

getClientSimTime() public method

public getClientSimTime ( ) : float
return float

getCseq() public method

public getCseq ( ) : UInt16
return System.UInt16

getDistrict() public method

public getDistrict ( ) : string
return string

getDistrictId() public method

public getDistrictId ( ) : uint
return uint

getEntityId() public method

public getEntityId ( ) : System.UInt64
return System.UInt64

getExperience() public method

public getExperience ( ) : long
return long

getInfo() public method

public getInfo ( ) : long
return long

getJumpID() public method

public getJumpID ( ) : UInt16
return System.UInt16

getMissionTeam() public method

public getMissionTeam ( ) : string
return string

getObjectID() public method

public getObjectID ( ) : UInt16
return System.UInt16

getOnWorld() public method

public getOnWorld ( ) : bool
return bool

getPss() public method

public getPss ( ) : UInt16
return System.UInt16

getRPCCounter() public method

public getRPCCounter ( ) : UInt16
return System.UInt16

getRPCShutDown() public method

public getRPCShutDown ( ) : bool
return bool

getRsiValues() public method

public getRsiValues ( ) : int[]
return int[]

getSseq() public method

public getSseq ( ) : UInt16
return System.UInt16

getUDPSEssionEstablished() public method

public getUDPSEssionEstablished ( ) : bool
return bool

getUniqueKey() public method

public getUniqueKey ( string key ) : string
key string
return string

incrementJumpID() public method

public incrementJumpID ( ) : void
return void

setACK() public method

public setACK ( UInt16 ack ) : void
ack System.UInt16
return void

setCharID() public method

public setCharID ( UInt32 charID ) : void
charID System.UInt32
return void

setClientSimTime() public method

public setClientSimTime ( float _newTime ) : void
_newTime float
return void

setCseq() public method

public setCseq ( UInt16 cseq ) : void
cseq System.UInt16
return void

setDistrict() public method

public setDistrict ( string _dist ) : void
_dist string
return void

setDistrictId() public method

public setDistrictId ( uint _districtId ) : void
_districtId uint
return void

setEntityId() public method

public setEntityId ( System.UInt64 _entityId ) : void
_entityId System.UInt64
return void

setExperience() public method

public setExperience ( long _exp ) : void
_exp long
return void

setInfo() public method

public setInfo ( long _cash ) : void
_cash long
return void

setJumpID() public method

public setJumpID ( UInt16 jumpID ) : void
jumpID System.UInt16
return void

setMissionTeam() public method

public setMissionTeam ( string newValue ) : void
newValue string
return void

setObjectID() public method

public setObjectID ( UInt16 objectID ) : void
objectID System.UInt16
return void

setOnWorld() public method

public setOnWorld ( bool newValue ) : void
newValue bool
return void

setPss() public method

public setPss ( UInt16 pss ) : void
pss System.UInt16
return void

setRPCCounter() public method

public setRPCCounter ( UInt16 rpc ) : void
rpc System.UInt16
return void

setRPCShutDown() public method

public setRPCShutDown ( bool state ) : void
state bool
return void

setRsiValues() public method

public setRsiValues ( int newRSI ) : void
newRSI int
return void

setSseq() public method

public setSseq ( UInt16 sseq ) : void
sseq System.UInt16
return void

setUDPSessionEstablished() public method

public setUDPSessionEstablished ( bool value ) : void
value bool
return void

setUniqueKey() public method

public setUniqueKey ( string key ) : void
key string
return void

setupPlayerData() public method

public setupPlayerData ( ) : void
return void

Property Details

currentBuffs public property

public List currentBuffs
return List

currentSelectedTargetSpawnId public property

public ushort currentSelectedTargetSpawnId
return ushort

currentSelectedTargetViewId public property

public UInt16,System currentSelectedTargetViewId
return System.UInt16

currentTestRPC public property

public UInt16,System currentTestRPC
return System.UInt16

lastClickedObjectId public property

public UInt32,System lastClickedObjectId
return System.UInt32

lastSimTimeSEQ public property

public int lastSimTimeSEQ
return int

lastSimTimeUpdate public property

public long lastSimTimeUpdate
return long

newViewIdCounter public property

public UInt16,System newViewIdCounter
return System.UInt16

spawnViewUpdateCounter public property

public UInt16,System spawnViewUpdateCounter
return System.UInt16

waitForRPCShutDown public property

public bool waitForRPCShutDown
return bool