C# 클래스 fBaseXtensions.Game.Hero.Skills.Conditions.UnitTargetConditions

Describes a condition for a single unit
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공개 메소드들

메소드 설명
UnitTargetConditions ( ) : System
UnitTargetConditions ( bool>.Func criteria ) : System
UnitTargetConditions ( TargetProperties trueconditionalFlags, int maxdistance = -1, int mindistance = -1, double MinimumHealthPercent = 0d, TargetProperties falseConditionalFlags = TargetProperties.None ) : System

비공개 메소드들

메소드 설명
CreateCriteria ( ) : void
EvaluateUnitProperties ( CacheUnit unit ) : TargetProperties

메소드 상세

UnitTargetConditions() 공개 메소드

public UnitTargetConditions ( ) : System
리턴 System

UnitTargetConditions() 공개 메소드

public UnitTargetConditions ( bool>.Func criteria ) : System
criteria bool>.Func
리턴 System

UnitTargetConditions() 공개 메소드

public UnitTargetConditions ( TargetProperties trueconditionalFlags, int maxdistance = -1, int mindistance = -1, double MinimumHealthPercent = 0d, TargetProperties falseConditionalFlags = TargetProperties.None ) : System
trueconditionalFlags TargetProperties
maxdistance int
mindistance int
MinimumHealthPercent double
falseConditionalFlags TargetProperties
리턴 System