C# Class fBaseXtensions.Game.Hero.Skills.Conditions.UnitTargetConditions

Describes a condition for a single unit
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Méthodes publiques

Méthode Description
UnitTargetConditions ( ) : System
UnitTargetConditions ( bool>.Func criteria ) : System
UnitTargetConditions ( TargetProperties trueconditionalFlags, int maxdistance = -1, int mindistance = -1, double MinimumHealthPercent = 0d, TargetProperties falseConditionalFlags = TargetProperties.None ) : System

Private Methods

Méthode Description
CreateCriteria ( ) : void
EvaluateUnitProperties ( CacheUnit unit ) : TargetProperties

Method Details

UnitTargetConditions() public méthode

public UnitTargetConditions ( ) : System
Résultat System

UnitTargetConditions() public méthode

public UnitTargetConditions ( bool>.Func criteria ) : System
criteria bool>.Func
Résultat System

UnitTargetConditions() public méthode

public UnitTargetConditions ( TargetProperties trueconditionalFlags, int maxdistance = -1, int mindistance = -1, double MinimumHealthPercent = 0d, TargetProperties falseConditionalFlags = TargetProperties.None ) : System
trueconditionalFlags TargetProperties
maxdistance int
mindistance int
MinimumHealthPercent double
falseConditionalFlags TargetProperties
Résultat System