메소드 | 설명 | |
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Boss3_Gun ( Vector2 position, float angleSpeed, Vector2 rotationPoint ) : System | ||
Draw ( Microsoft spriteBatch ) : void | ||
Update ( |
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Update ( float angle ) : void |
public Boss3_Gun ( Vector2 position, float angleSpeed, Vector2 rotationPoint ) : System | ||
position | Vector2 | |
angleSpeed | float | |
rotationPoint | Vector2 | |
리턴 | System |
public Update ( |
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gameTime | ||
speed | Vector2 | |
리턴 | void |