Méthode | Description | |
---|---|---|
Boss3_Gun ( Vector2 position, float angleSpeed, Vector2 rotationPoint ) : System | ||
Draw ( Microsoft spriteBatch ) : void | ||
Update ( |
||
Update ( float angle ) : void |
public Boss3_Gun ( Vector2 position, float angleSpeed, Vector2 rotationPoint ) : System | ||
position | Vector2 | |
angleSpeed | float | |
rotationPoint | Vector2 | |
Résultat | System |
public Draw ( Microsoft spriteBatch ) : void | ||
spriteBatch | Microsoft | |
Résultat | void |
public Update ( |
||
gameTime | ||
speed | Vector2 | |
Résultat | void |