메소드 | 설명 | |
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Boss1_Gun ( Vector2 position, float timeUntilNextShot ) : System | ||
Draw ( |
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Update ( |
public Boss1_Gun ( Vector2 position, float timeUntilNextShot ) : System | ||
position | Vector2 | |
timeUntilNextShot | float | |
리턴 | System |
public Draw ( |
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spriteBatch | ||
리턴 | void |
public Update ( |
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gameTime | ||
speed | Vector2 | |
리턴 | void |