C# 클래스 Zepheus.Zone.Handlers.Handler4

파일 보기 프로젝트 열기: Zepheus/Zepheus_Fiesta 1 사용 예제들

공개 메소드들

메소드 설명
SendActiveSkillList ( ZoneCharacter character ) : void
SendCharacterChunkEnd ( ZoneCharacter character ) : void
SendCharacterInfo ( ZoneCharacter character ) : void
SendCharacterLook ( ZoneCharacter character ) : void
SendConnectError ( Zepheus.Zone.Networking.ZoneClient client, ConnectErrors error ) : void
SendEquippedList ( ZoneCharacter character ) : void
SendHouseList ( ZoneCharacter character ) : void
SendInventoryList ( ZoneCharacter character ) : void
SendPassiveSkillList ( ZoneCharacter character ) : void
SendPremiumEmotions ( ZoneCharacter character ) : void
SendPremiumItemList ( ZoneCharacter character ) : void
SendQuestListBusy ( ZoneCharacter character ) : void
SendQuestListDone ( ZoneCharacter character ) : void
SendRevive ( Zepheus.Zone.Networking.ZoneClient client, ushort mapid, int x, int y ) : void
SendReviveWindow ( Zepheus.Zone.Networking.ZoneClient client, byte minutesTillExpire ) : void
SendSetUsablePoint ( Zepheus.Zone.Networking.ZoneClient client, byte stat ) : void
SendTitleList ( ZoneCharacter character ) : void
SendUsablePoints ( Zepheus.Zone.Networking.ZoneClient client ) : void

비공개 메소드들

메소드 설명
HandleReviveToTown ( Zepheus.Zone.Networking.ZoneClient character, Packet packet ) : void
HandleSetStatPoint ( Zepheus.Zone.Networking.ZoneClient client, Packet packet ) : void

메소드 상세

SendActiveSkillList() 공개 정적인 메소드

public static SendActiveSkillList ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendCharacterChunkEnd() 공개 정적인 메소드

public static SendCharacterChunkEnd ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendCharacterInfo() 공개 정적인 메소드

public static SendCharacterInfo ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendCharacterLook() 공개 정적인 메소드

public static SendCharacterLook ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendConnectError() 공개 정적인 메소드

public static SendConnectError ( Zepheus.Zone.Networking.ZoneClient client, ConnectErrors error ) : void
client Zepheus.Zone.Networking.ZoneClient
error ConnectErrors
리턴 void

SendEquippedList() 공개 정적인 메소드

public static SendEquippedList ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendHouseList() 공개 정적인 메소드

public static SendHouseList ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendInventoryList() 공개 정적인 메소드

public static SendInventoryList ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendPassiveSkillList() 공개 정적인 메소드

public static SendPassiveSkillList ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendPremiumEmotions() 공개 정적인 메소드

public static SendPremiumEmotions ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendPremiumItemList() 공개 정적인 메소드

public static SendPremiumItemList ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendQuestListBusy() 공개 정적인 메소드

public static SendQuestListBusy ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendQuestListDone() 공개 정적인 메소드

public static SendQuestListDone ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendRevive() 공개 정적인 메소드

public static SendRevive ( Zepheus.Zone.Networking.ZoneClient client, ushort mapid, int x, int y ) : void
client Zepheus.Zone.Networking.ZoneClient
mapid ushort
x int
y int
리턴 void

SendReviveWindow() 공개 정적인 메소드

public static SendReviveWindow ( Zepheus.Zone.Networking.ZoneClient client, byte minutesTillExpire ) : void
client Zepheus.Zone.Networking.ZoneClient
minutesTillExpire byte
리턴 void

SendSetUsablePoint() 공개 정적인 메소드

public static SendSetUsablePoint ( Zepheus.Zone.Networking.ZoneClient client, byte stat ) : void
client Zepheus.Zone.Networking.ZoneClient
stat byte
리턴 void

SendTitleList() 공개 정적인 메소드

public static SendTitleList ( ZoneCharacter character ) : void
character Zepheus.Zone.Game.ZoneCharacter
리턴 void

SendUsablePoints() 공개 정적인 메소드

public static SendUsablePoints ( Zepheus.Zone.Networking.ZoneClient client ) : void
client Zepheus.Zone.Networking.ZoneClient
리턴 void