프로퍼티 | 타입 | 설명 | |
---|---|---|---|
automaticCommands | bool | ||
dialogueUI | Yarn.Unity.DialogueUIBehaviour | ||
sourceText | UnityEngine.TextAsset[] | ||
startAutomatically | bool | ||
startNode | string | ||
variableStorage | Yarn.Unity.VariableStorageBehaviour |
메소드 | 설명 | |
---|---|---|
AddScript ( |
||
AddScript ( string text ) : void | ||
Clear ( ) : void | ||
DispatchCommand ( string command ) : bool | ||
NodeExists ( string nodeName ) : bool | ||
ResetDialogue ( ) : void | ||
Start ( ) : void | ||
StartDialogue ( ) : void | ||
StartDialogue ( string startNode ) : void | ||
Stop ( ) : void |
메소드 | 설명 | |
---|---|---|
RunDialogue ( string startNode = "Start" ) : IEnumerator |
public Yarn.Unity.DialogueUIBehaviour dialogueUI | ||
리턴 | Yarn.Unity.DialogueUIBehaviour |