Свойство | Type | Description | |
---|---|---|---|
automaticCommands | bool | ||
dialogueUI | Yarn.Unity.DialogueUIBehaviour | ||
sourceText | UnityEngine.TextAsset[] | ||
startAutomatically | bool | ||
startNode | string | ||
variableStorage | Yarn.Unity.VariableStorageBehaviour |
Méthode | Description | |
---|---|---|
AddScript ( |
||
AddScript ( string text ) : void | ||
Clear ( ) : void | ||
DispatchCommand ( string command ) : bool | ||
NodeExists ( string nodeName ) : bool | ||
ResetDialogue ( ) : void | ||
Start ( ) : void | ||
StartDialogue ( ) : void | ||
StartDialogue ( string startNode ) : void | ||
Stop ( ) : void |
Méthode | Description | |
---|---|---|
RunDialogue ( string startNode = "Start" ) : IEnumerator |
public AddScript ( |
||
asset | ||
Résultat | void |
public DispatchCommand ( string command ) : bool | ||
command | string | |
Résultat | bool |
public NodeExists ( string nodeName ) : bool | ||
nodeName | string | |
Résultat | bool |
public StartDialogue ( string startNode ) : void | ||
startNode | string | |
Résultat | void |
public Yarn.Unity.DialogueUIBehaviour dialogueUI | ||
Résultat | Yarn.Unity.DialogueUIBehaviour |
public TextAsset[],UnityEngine sourceText | ||
Résultat | UnityEngine.TextAsset[] |