C# 클래스 World.GameActors.Tiles.OnGroundInteractable.KeyToDoor

상속: DynamicTile, IPickableGameActor, IUsableGameActor, ISwitcherGameActor
파일 보기 프로젝트 열기: GoodAI/BrainSimulator

공개 메소드들

메소드 설명
KeyToDoor ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic
KeyToDoor ( int tileType, Vector2I position ) : System.Collections.Generic
PickUp ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void
Switch ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void
Use ( GameActorPosition senderPosition, IAtlas atlas, ITilesetTable tilesetTable ) : void

메소드 상세

KeyToDoor() 공개 메소드

public KeyToDoor ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic
tilesetTable ITilesetTable
position Vector2I
리턴 System.Collections.Generic

KeyToDoor() 공개 메소드

public KeyToDoor ( int tileType, Vector2I position ) : System.Collections.Generic
tileType int
position Vector2I
리턴 System.Collections.Generic

PickUp() 공개 메소드

public PickUp ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void
atlas IAtlas
gameAction World.GameActions.GameAction
position Vector2
tilesetTable ITilesetTable
리턴 void

Switch() 공개 메소드

public Switch ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void
gameActorPosition GameActorPosition
atlas IAtlas
table ITilesetTable
리턴 void

Use() 공개 메소드

public Use ( GameActorPosition senderPosition, IAtlas atlas, ITilesetTable tilesetTable ) : void
senderPosition GameActorPosition
atlas IAtlas
tilesetTable ITilesetTable
리턴 void