Method | Description | |
---|---|---|
KeyToDoor ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic | ||
KeyToDoor ( int tileType, Vector2I position ) : System.Collections.Generic | ||
PickUp ( IAtlas atlas, |
||
Switch ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void | ||
Use ( GameActorPosition senderPosition, IAtlas atlas, ITilesetTable tilesetTable ) : void |
public KeyToDoor ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic | ||
tilesetTable | ITilesetTable | |
position | Vector2I | |
return | System.Collections.Generic |
public KeyToDoor ( int tileType, Vector2I position ) : System.Collections.Generic | ||
tileType | int | |
position | Vector2I | |
return | System.Collections.Generic |
public PickUp ( IAtlas atlas, |
||
atlas | IAtlas | |
gameAction | ||
position | Vector2 | |
tilesetTable | ITilesetTable | |
return | void |
public Switch ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void | ||
gameActorPosition | GameActorPosition | |
atlas | IAtlas | |
table | ITilesetTable | |
return | void |
public Use ( GameActorPosition senderPosition, IAtlas atlas, ITilesetTable tilesetTable ) : void | ||
senderPosition | GameActorPosition | |
atlas | IAtlas | |
tilesetTable | ITilesetTable | |
return | void |