C# Class World.GameActors.Tiles.OnGroundInteractable.KeyToDoor

Inheritance: DynamicTile, IPickableGameActor, IUsableGameActor, ISwitcherGameActor
Mostra file Open project: GoodAI/BrainSimulator

Public Methods

Method Description
KeyToDoor ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic
KeyToDoor ( int tileType, Vector2I position ) : System.Collections.Generic
PickUp ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void
Switch ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void
Use ( GameActorPosition senderPosition, IAtlas atlas, ITilesetTable tilesetTable ) : void

Method Details

KeyToDoor() public method

public KeyToDoor ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic
tilesetTable ITilesetTable
position Vector2I
return System.Collections.Generic

KeyToDoor() public method

public KeyToDoor ( int tileType, Vector2I position ) : System.Collections.Generic
tileType int
position Vector2I
return System.Collections.Generic

PickUp() public method

public PickUp ( IAtlas atlas, GameAction gameAction, Vector2 position, ITilesetTable tilesetTable ) : void
atlas IAtlas
gameAction World.GameActions.GameAction
position Vector2
tilesetTable ITilesetTable
return void

Switch() public method

public Switch ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void
gameActorPosition GameActorPosition
atlas IAtlas
table ITilesetTable
return void

Use() public method

public Use ( GameActorPosition senderPosition, IAtlas atlas, ITilesetTable tilesetTable ) : void
senderPosition GameActorPosition
atlas IAtlas
tilesetTable ITilesetTable
return void