프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BuildMesh | void | ||
DestroyMesh | void | ||
ProcessEndPoint | void | ||
ProcessStartPoint | void | ||
ProcessTrailPoint | void | ||
ProcessTrailPoint | void |
메소드 | 설명 | |
---|---|---|
Draw ( System.TimeSpan gameTime ) : void |
Draw the trail mesh
|
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void | ||
DrawDebugLines ( ) : void |
Draw debug lines
|
|
Initialize ( ) : void |
Initializes the trail renderer
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메소드 | 설명 | |
---|---|---|
BuildMesh ( ) : void |
Build the mesh used to draw all trails
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|
DestroyMesh ( ) : void |
Destroy trail mesh
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ProcessEndPoint ( |
Process the end point of a trail
|
|
ProcessStartPoint ( |
Process a start point of a trail
|
|
ProcessTrailPoint ( |
Process a trail point
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ProcessTrailPoint ( |
Process a middle trail point
|
public Draw ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The current game time |
리턴 | void |