Property | Type | Description | |
---|---|---|---|
BuildMesh | void | ||
DestroyMesh | void | ||
ProcessEndPoint | void | ||
ProcessStartPoint | void | ||
ProcessTrailPoint | void | ||
ProcessTrailPoint | void |
Method | Description | |
---|---|---|
Draw ( System.TimeSpan gameTime ) : void |
Draw the trail mesh
|
Method | Description | |
---|---|---|
Dispose ( bool disposing ) : void | ||
DrawDebugLines ( ) : void |
Draw debug lines
|
|
Initialize ( ) : void |
Initializes the trail renderer
|
Method | Description | |
---|---|---|
BuildMesh ( ) : void |
Build the mesh used to draw all trails
|
|
DestroyMesh ( ) : void |
Destroy trail mesh
|
|
ProcessEndPoint ( |
Process the end point of a trail
|
|
ProcessStartPoint ( |
Process a start point of a trail
|
|
ProcessTrailPoint ( |
Process a trail point
|
|
ProcessTrailPoint ( |
Process a middle trail point
|
public Draw ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The current game time |
return | void |