C# 클래스 WaveEngine.Components.Graphics3D.ModelRenderer

Renders a 3D model on the screen.
상속: Drawable3D
파일 보기 프로젝트 열기: WaveEngine/Components

공개 메소드들

메소드 설명
Draw ( System.TimeSpan gameTime ) : void

Draws the model.

ModelRenderer ( ) : System

Initializes a new instance of the ModelRenderer class.

ModelRenderer ( string name ) : System

Initializes a new instance of the ModelRenderer class.

TryGetBoneWorldTransform ( string boneName, System.Matrix &transform ) : bool

Tries to get the world transform of a given bone.

보호된 메소드들

메소드 설명
DefaultValues ( ) : void

Sets the default values

DeleteDependencies ( ) : void

Deletes the dependencies.

Dispose ( bool disposing ) : void

Releases unmanaged and - optionally - managed resources

Initialize ( ) : void

Initialize model renderer

ResolveDependencies ( ) : void

Resolves the dependencies.

메소드 상세

DefaultValues() 보호된 메소드

Sets the default values
protected DefaultValues ( ) : void
리턴 void

DeleteDependencies() 보호된 메소드

Deletes the dependencies.
protected DeleteDependencies ( ) : void
리턴 void

Dispose() 보호된 메소드

Releases unmanaged and - optionally - managed resources
protected Dispose ( bool disposing ) : void
disposing bool true to release both managed and unmanaged resources; false to release only unmanaged resources.
리턴 void

Draw() 공개 메소드

Draws the model.
public Draw ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The elapsed game time.
리턴 void

Initialize() 보호된 메소드

Initialize model renderer
protected Initialize ( ) : void
리턴 void

ModelRenderer() 공개 메소드

Initializes a new instance of the ModelRenderer class.
public ModelRenderer ( ) : System
리턴 System

ModelRenderer() 공개 메소드

Initializes a new instance of the ModelRenderer class.
public ModelRenderer ( string name ) : System
name string Name of this instance.
리턴 System

ResolveDependencies() 보호된 메소드

Resolves the dependencies.
protected ResolveDependencies ( ) : void
리턴 void

TryGetBoneWorldTransform() 공개 메소드

Tries to get the world transform of a given bone.
public TryGetBoneWorldTransform ( string boneName, System.Matrix &transform ) : bool
boneName string Name of the bone.
transform System.Matrix The transform of the bone.
리턴 bool