Method | Description | |
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Draw ( System.TimeSpan gameTime ) : void |
Draws the model.
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ModelRenderer ( ) : System |
Initializes a new instance of the ModelRenderer class.
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ModelRenderer ( string name ) : System |
Initializes a new instance of the ModelRenderer class.
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TryGetBoneWorldTransform ( string boneName, System.Matrix &transform ) : bool |
Tries to get the world transform of a given bone.
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Method | Description | |
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DefaultValues ( ) : void |
Sets the default values
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DeleteDependencies ( ) : void |
Deletes the dependencies.
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Dispose ( bool disposing ) : void |
Releases unmanaged and - optionally - managed resources
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Initialize ( ) : void |
Initialize model renderer
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ResolveDependencies ( ) : void |
Resolves the dependencies.
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protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
return | void |
public Draw ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The elapsed game time. |
return | void |
public ModelRenderer ( string name ) : System | ||
name | string | Name of this instance. |
return | System |
public TryGetBoneWorldTransform ( string boneName, System.Matrix &transform ) : bool | ||
boneName | string | Name of the bone. |
transform | System.Matrix | The transform of the bone. |
return | bool |