프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CooldownTime | int | ||
Damage | int | ||
Range | int | ||
Speed | float |
메소드 | 설명 | |
---|---|---|
Draw ( |
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SetOwner ( System.Entity owner ) : void | ||
ShooterAbility ( int cooldownTime = 800, int damage = 1, int range = 400, float speed = 400f ) : System | ||
TryCancel ( ) : bool | ||
TryExecute ( ) : bool | ||
Update ( |
메소드 | 설명 | |
---|---|---|
OnBang ( object sender, |
public Draw ( |
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gameTime | ||
리턴 | void |
public ShooterAbility ( int cooldownTime = 800, int damage = 1, int range = 400, float speed = 400f ) : System | ||
cooldownTime | int | |
damage | int | |
range | int | |
speed | float | |
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |