Property | Type | Description | |
---|---|---|---|
CooldownTime | int | ||
Damage | int | ||
Range | int | ||
Speed | float |
Method | Description | |
---|---|---|
Draw ( |
||
SetOwner ( System.Entity owner ) : void | ||
ShooterAbility ( int cooldownTime = 800, int damage = 1, int range = 400, float speed = 400f ) : System | ||
TryCancel ( ) : bool | ||
TryExecute ( ) : bool | ||
Update ( |
Method | Description | |
---|---|---|
OnBang ( object sender, |
public Draw ( |
||
gameTime | ||
return | void |
public SetOwner ( System.Entity owner ) : void | ||
owner | System.Entity | |
return | void |
public ShooterAbility ( int cooldownTime = 800, int damage = 1, int range = 400, float speed = 400f ) : System | ||
cooldownTime | int | |
damage | int | |
range | int | |
speed | float | |
return | System |
public Update ( |
||
gameTime | ||
return | void |