메소드 | 설명 | |
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Connect ( System.Entity target ) : void | ||
GetObjectData ( |
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IsPassable ( |
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JumpPoint ( |
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JumpPoint ( |
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JumpPoint ( string jumpID, string target ) : System | ||
LockJP ( System.Entity collider ) : void | ||
OnCollide ( |
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SetOwner ( System.Entity owner ) : void |
메소드 | 설명 | |
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OnBang ( object sender, |
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OnStep ( object sender, |
public GetObjectData ( |
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info | ||
context | ||
리턴 | void |
public IsPassable ( |
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info | ||
리턴 | bool |
public JumpPoint ( |
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info | ||
context | ||
리턴 | System |
public JumpPoint ( string jumpID, string target ) : System | ||
jumpID | string | |
target | string | |
리턴 | System |
public OnCollide ( |
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info | ||
리턴 | Vector2 |