C# Class WarTornLands.Entities.Modules.Collide.JumpPoint

Inheritance: BaseModule, ICollideModule, ISerializable
Show file Open project: floAr/WarTornLands

Public Methods

Method Description
Connect ( System.Entity target ) : void
GetObjectData ( SerializationInfo info, StreamingContext context ) : void
IsPassable ( CollideInformation info ) : bool
JumpPoint ( DataRow data ) : System
JumpPoint ( SerializationInfo info, StreamingContext context ) : System
JumpPoint ( string jumpID, string target ) : System
LockJP ( System.Entity collider ) : void
OnCollide ( CollideInformation info ) : Vector2
SetOwner ( System.Entity owner ) : void

Private Methods

Method Description
OnBang ( object sender, BangEventArgs e ) : void
OnStep ( object sender, BangEventArgs e ) : void

Method Details

Connect() public method

public Connect ( System.Entity target ) : void
target System.Entity
return void

GetObjectData() public method

public GetObjectData ( SerializationInfo info, StreamingContext context ) : void
info System.Runtime.Serialization.SerializationInfo
context System.Runtime.Serialization.StreamingContext
return void

IsPassable() public method

public IsPassable ( CollideInformation info ) : bool
info CollideInformation
return bool

JumpPoint() public method

public JumpPoint ( DataRow data ) : System
data System.Data.DataRow
return System

JumpPoint() public method

public JumpPoint ( SerializationInfo info, StreamingContext context ) : System
info System.Runtime.Serialization.SerializationInfo
context System.Runtime.Serialization.StreamingContext
return System

JumpPoint() public method

public JumpPoint ( string jumpID, string target ) : System
jumpID string
target string
return System

LockJP() public method

public LockJP ( System.Entity collider ) : void
collider System.Entity
return void

OnCollide() public method

public OnCollide ( CollideInformation info ) : Vector2
info CollideInformation
return Vector2

SetOwner() public method

public SetOwner ( System.Entity owner ) : void
owner System.Entity
return void