C# 클래스 VisualPOVRAY.Light

상속: PovObj
파일 보기 프로젝트 열기: TheAwesomePossum/VisualPOVray 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
fadeDist float
loc Point3
shadows System.Boolean
type String

공개 메소드들

메소드 설명
ToString ( ) : string
areaLight ( Point3 loc, Point3 vector1, Point3 vector2, int widthLight, int heightLight, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
cylindricalLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
move ( Point3 loc ) : void
parallelLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
pointLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
render ( ) : List
spotLight ( Point3 loc, float radius = 0f, float falloff = 0f, float tightness = 0f, Point3 pointAt = null, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
update ( float time ) : void

비공개 메소드들

메소드 설명
Light ( Point3 loc, Point3 color, float fadeDist, float fadePower, System.Boolean shadows, System.Boolean interaction, System.Boolean atmosphere, String type = " " ) : System

메소드 상세

ToString() 공개 메소드

public ToString ( ) : string
리턴 string

areaLight() 공개 정적인 메소드

public static areaLight ( Point3 loc, Point3 vector1, Point3 vector2, int widthLight, int heightLight, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
loc Point3
vector1 Point3
vector2 Point3
widthLight int
heightLight int
color Point3
fadeDist float
fadePower float
shadows System.Boolean
interaction System.Boolean
atmosphere System.Boolean
리턴 Light

cylindricalLight() 공개 정적인 메소드

public static cylindricalLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
loc Point3
color Point3
fadeDist float
fadePower float
shadows System.Boolean
interaction System.Boolean
atmosphere System.Boolean
리턴 Light

move() 공개 메소드

public move ( Point3 loc ) : void
loc Point3
리턴 void

parallelLight() 공개 정적인 메소드

public static parallelLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
loc Point3
color Point3
fadeDist float
fadePower float
shadows System.Boolean
interaction System.Boolean
atmosphere System.Boolean
리턴 Light

pointLight() 공개 정적인 메소드

public static pointLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
loc Point3
color Point3
fadeDist float
fadePower float
shadows System.Boolean
interaction System.Boolean
atmosphere System.Boolean
리턴 Light

render() 공개 메소드

public render ( ) : List
리턴 List

spotLight() 공개 정적인 메소드

public static spotLight ( Point3 loc, float radius = 0f, float falloff = 0f, float tightness = 0f, Point3 pointAt = null, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
loc Point3
radius float
falloff float
tightness float
pointAt Point3
color Point3
fadeDist float
fadePower float
shadows System.Boolean
interaction System.Boolean
atmosphere System.Boolean
리턴 Light

update() 공개 메소드

public update ( float time ) : void
time float
리턴 void

프로퍼티 상세

fadeDist 공개적으로 프로퍼티

public float fadeDist
리턴 float

loc 공개적으로 프로퍼티

public Point3,VisualPOVRAY loc
리턴 Point3

shadows 공개적으로 프로퍼티

public Boolean,System shadows
리턴 System.Boolean

type 공개적으로 프로퍼티

public String type
리턴 String