Method |
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ToString ( ) : string |
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areaLight ( Point3 loc, Point3 vector1, Point3 vector2, int widthLight, int heightLight, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light |
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cylindricalLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light |
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move ( Point3 loc ) : void |
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parallelLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light |
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pointLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light |
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render ( ) : List |
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spotLight ( Point3 loc, float radius = 0f, float falloff = 0f, float tightness = 0f, Point3 pointAt = null, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light |
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update ( float time ) : void |
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