C# Class VisualPOVRAY.Light

Inheritance: PovObj
Afficher le fichier Open project: TheAwesomePossum/VisualPOVray Class Usage Examples

Méthodes publiques

Свойство Type Description
fadeDist float
loc Point3
shadows System.Boolean
type String

Méthodes publiques

Méthode Description
ToString ( ) : string
areaLight ( Point3 loc, Point3 vector1, Point3 vector2, int widthLight, int heightLight, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
cylindricalLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
move ( Point3 loc ) : void
parallelLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
pointLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
render ( ) : List
spotLight ( Point3 loc, float radius = 0f, float falloff = 0f, float tightness = 0f, Point3 pointAt = null, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
update ( float time ) : void

Private Methods

Méthode Description
Light ( Point3 loc, Point3 color, float fadeDist, float fadePower, System.Boolean shadows, System.Boolean interaction, System.Boolean atmosphere, String type = " " ) : System

Method Details

ToString() public méthode

public ToString ( ) : string
Résultat string

areaLight() public static méthode

public static areaLight ( Point3 loc, Point3 vector1, Point3 vector2, int widthLight, int heightLight, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
loc Point3
vector1 Point3
vector2 Point3
widthLight int
heightLight int
color Point3
fadeDist float
fadePower float
shadows System.Boolean
interaction System.Boolean
atmosphere System.Boolean
Résultat Light

cylindricalLight() public static méthode

public static cylindricalLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
loc Point3
color Point3
fadeDist float
fadePower float
shadows System.Boolean
interaction System.Boolean
atmosphere System.Boolean
Résultat Light

move() public méthode

public move ( Point3 loc ) : void
loc Point3
Résultat void

parallelLight() public static méthode

public static parallelLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
loc Point3
color Point3
fadeDist float
fadePower float
shadows System.Boolean
interaction System.Boolean
atmosphere System.Boolean
Résultat Light

pointLight() public static méthode

public static pointLight ( Point3 loc, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
loc Point3
color Point3
fadeDist float
fadePower float
shadows System.Boolean
interaction System.Boolean
atmosphere System.Boolean
Résultat Light

render() public méthode

public render ( ) : List
Résultat List

spotLight() public static méthode

public static spotLight ( Point3 loc, float radius = 0f, float falloff = 0f, float tightness = 0f, Point3 pointAt = null, Point3 color = null, float fadeDist = 0.0f, float fadePower = 0.0f, System.Boolean shadows = true, System.Boolean interaction = true, System.Boolean atmosphere = false ) : Light
loc Point3
radius float
falloff float
tightness float
pointAt Point3
color Point3
fadeDist float
fadePower float
shadows System.Boolean
interaction System.Boolean
atmosphere System.Boolean
Résultat Light

update() public méthode

public update ( float time ) : void
time float
Résultat void

Property Details

fadeDist public_oe property

public float fadeDist
Résultat float

loc public_oe property

public Point3,VisualPOVRAY loc
Résultat Point3

shadows public_oe property

public Boolean,System shadows
Résultat System.Boolean

type public_oe property

public String type
Résultat String