메소드 | 설명 | |
---|---|---|
Barycentric ( float value1, float value2, float value3, float amount1, float amount2 ) : float | ||
CatmullRom ( float value1, float value2, float value3, float value4, float amount ) : float | ||
Clamp ( float value, float min, float max ) : float | ||
Distance ( float value1, float value2 ) : float | ||
Hermite ( float value1, float tangent1, float value2, float tangent2, float amount ) : float | ||
Lerp ( float value1, float value2, float amount ) : float | ||
Max ( float value1, float value2 ) : float | ||
Max ( float a, float b, float c ) : float | ||
Min ( float value1, float value2 ) : float | ||
Min ( float a, float b, float c ) : float | ||
NormalizeSafe ( Vector3 vec ) : Vector3 | ||
NormalizeSafe ( Vector3 &vec ) : void | ||
Orthonormalise ( Matrix &matrix ) : void | ||
RotationMatrix ( float ang, Vector3 dir ) : Matrix | ||
SmoothStep ( float value1, float value2, float amount ) : float | ||
ToDegrees ( float radians ) : float | ||
ToRadians ( float degrees ) : float | ||
Wrap ( float val, float min, float max ) : float |
public static Barycentric ( float value1, float value2, float value3, float amount1, float amount2 ) : float | ||
value1 | float | |
value2 | float | |
value3 | float | |
amount1 | float | |
amount2 | float | |
리턴 | float |
public static CatmullRom ( float value1, float value2, float value3, float value4, float amount ) : float | ||
value1 | float | |
value2 | float | |
value3 | float | |
value4 | float | |
amount | float | |
리턴 | float |
public static Clamp ( float value, float min, float max ) : float | ||
value | float | |
min | float | |
max | float | |
리턴 | float |
public static Distance ( float value1, float value2 ) : float | ||
value1 | float | |
value2 | float | |
리턴 | float |
public static Hermite ( float value1, float tangent1, float value2, float tangent2, float amount ) : float | ||
value1 | float | |
tangent1 | float | |
value2 | float | |
tangent2 | float | |
amount | float | |
리턴 | float |
public static Lerp ( float value1, float value2, float amount ) : float | ||
value1 | float | |
value2 | float | |
amount | float | |
리턴 | float |
public static Max ( float value1, float value2 ) : float | ||
value1 | float | |
value2 | float | |
리턴 | float |
public static Max ( float a, float b, float c ) : float | ||
a | float | |
b | float | |
c | float | |
리턴 | float |
public static Min ( float value1, float value2 ) : float | ||
value1 | float | |
value2 | float | |
리턴 | float |
public static Min ( float a, float b, float c ) : float | ||
a | float | |
b | float | |
c | float | |
리턴 | float |
public static NormalizeSafe ( Vector3 vec ) : Vector3 | ||
vec | Vector3 | |
리턴 | Vector3 |
public static Orthonormalise ( Matrix &matrix ) : void | ||
matrix | Matrix | |
리턴 | void |
public static RotationMatrix ( float ang, Vector3 dir ) : Matrix | ||
ang | float | |
dir | Vector3 | |
리턴 | Matrix |
public static SmoothStep ( float value1, float value2, float amount ) : float | ||
value1 | float | |
value2 | float | |
amount | float | |
리턴 | float |
public static Wrap ( float val, float min, float max ) : float | ||
val | float | |
min | float | |
max | float | |
리턴 | float |