C# Class Vector.Math.MathHelper

Show file Open project: sinclairzx81/vector-cs

Public Methods

Method Description
Barycentric ( float value1, float value2, float value3, float amount1, float amount2 ) : float
CatmullRom ( float value1, float value2, float value3, float value4, float amount ) : float
Clamp ( float value, float min, float max ) : float
Distance ( float value1, float value2 ) : float
Hermite ( float value1, float tangent1, float value2, float tangent2, float amount ) : float
Lerp ( float value1, float value2, float amount ) : float
Max ( float value1, float value2 ) : float
Max ( float a, float b, float c ) : float
Min ( float value1, float value2 ) : float
Min ( float a, float b, float c ) : float
NormalizeSafe ( Vector3 vec ) : Vector3
NormalizeSafe ( Vector3 &vec ) : void
Orthonormalise ( Matrix &matrix ) : void
RotationMatrix ( float ang, Vector3 dir ) : Matrix
SmoothStep ( float value1, float value2, float amount ) : float
ToDegrees ( float radians ) : float
ToRadians ( float degrees ) : float
Wrap ( float val, float min, float max ) : float

Method Details

Barycentric() public static method

public static Barycentric ( float value1, float value2, float value3, float amount1, float amount2 ) : float
value1 float
value2 float
value3 float
amount1 float
amount2 float
return float

CatmullRom() public static method

public static CatmullRom ( float value1, float value2, float value3, float value4, float amount ) : float
value1 float
value2 float
value3 float
value4 float
amount float
return float

Clamp() public static method

public static Clamp ( float value, float min, float max ) : float
value float
min float
max float
return float

Distance() public static method

public static Distance ( float value1, float value2 ) : float
value1 float
value2 float
return float

Hermite() public static method

public static Hermite ( float value1, float tangent1, float value2, float tangent2, float amount ) : float
value1 float
tangent1 float
value2 float
tangent2 float
amount float
return float

Lerp() public static method

public static Lerp ( float value1, float value2, float amount ) : float
value1 float
value2 float
amount float
return float

Max() public static method

public static Max ( float value1, float value2 ) : float
value1 float
value2 float
return float

Max() public static method

public static Max ( float a, float b, float c ) : float
a float
b float
c float
return float

Min() public static method

public static Min ( float value1, float value2 ) : float
value1 float
value2 float
return float

Min() public static method

public static Min ( float a, float b, float c ) : float
a float
b float
c float
return float

NormalizeSafe() public static method

public static NormalizeSafe ( Vector3 vec ) : Vector3
vec Vector3
return Vector3

NormalizeSafe() public static method

public static NormalizeSafe ( Vector3 &vec ) : void
vec Vector3
return void

Orthonormalise() public static method

public static Orthonormalise ( Matrix &matrix ) : void
matrix Matrix
return void

RotationMatrix() public static method

public static RotationMatrix ( float ang, Vector3 dir ) : Matrix
ang float
dir Vector3
return Matrix

SmoothStep() public static method

public static SmoothStep ( float value1, float value2, float amount ) : float
value1 float
value2 float
amount float
return float

ToDegrees() public static method

public static ToDegrees ( float radians ) : float
radians float
return float

ToRadians() public static method

public static ToRadians ( float degrees ) : float
degrees float
return float

Wrap() public static method

public static Wrap ( float val, float min, float max ) : float
val float
min float
max float
return float