메소드 | 설명 | |
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FastPrediction ( System.Vector2 fromVector2, Obj_AI_Base unitAiBase, int delay, int speed ) : |
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GetCollisionPoint ( VayneHunter_Reborn.External.Evade.Skillshot skillshot ) : System.Vector2 | ||
Init ( ) : void |
메소드 | 설명 | |
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Obj_AI_Base_OnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void |
public static FastPrediction ( System.Vector2 fromVector2, Obj_AI_Base unitAiBase, int delay, int speed ) : |
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fromVector2 | System.Vector2 | |
unitAiBase | Obj_AI_Base | |
delay | int | |
speed | int | |
리턴 |
public static GetCollisionPoint ( VayneHunter_Reborn.External.Evade.Skillshot skillshot ) : System.Vector2 | ||
skillshot | VayneHunter_Reborn.External.Evade.Skillshot | |
리턴 | System.Vector2 |