C# Class VayneHunter_Reborn.External.Evade.Collision

Afficher le fichier Open project: DZ191/LeagueSharp

Méthodes publiques

Méthode Description
FastPrediction ( System.Vector2 fromVector2, Obj_AI_Base unitAiBase, int delay, int speed ) : FastPredictionResult
GetCollisionPoint ( VayneHunter_Reborn.External.Evade.Skillshot skillshot ) : System.Vector2
Init ( ) : void

Private Methods

Méthode Description
Obj_AI_Base_OnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void

Method Details

FastPrediction() public static méthode

public static FastPrediction ( System.Vector2 fromVector2, Obj_AI_Base unitAiBase, int delay, int speed ) : FastPredictionResult
fromVector2 System.Vector2
unitAiBase Obj_AI_Base
delay int
speed int
Résultat FastPredictionResult

GetCollisionPoint() public static méthode

public static GetCollisionPoint ( VayneHunter_Reborn.External.Evade.Skillshot skillshot ) : System.Vector2
skillshot VayneHunter_Reborn.External.Evade.Skillshot
Résultat System.Vector2

Init() public static méthode

public static Init ( ) : void
Résultat void