프로퍼티 | 타입 | 설명 | |
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ContactgeomsArray | |||
contactsPerCollision | int | ||
m_PendingRayRequests | List |
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m_PendingRequests | List |
메소드 | 설명 | |
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ODERayCastRequestManager ( |
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ProcessQueuedRequests ( ) : int |
Process all queued raycast requests
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QueueRequest ( System.Vector3 position, System.Vector3 direction, float length, RaycastCallback retMethod ) : void |
Queues a raycast
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QueueRequest ( System.Vector3 position, System.Vector3 direction, float length, int count, RayCallback retMethod ) : void |
Queues a raycast
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메소드 | 설명 | |
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NearSpace ( |
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RayCast ( |
Method that actually initiates the raycast
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RayCast ( |
Method that actually initiates the raycast
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메소드 | 설명 | |
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Dispose ( ) : void |
Dereference the creator scene so that it can be garbage collected if needed.
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GetCurContactGeom ( int index, |
protected NearSpace ( |
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space | ||
g1 | ||
g2 | ||
리턴 | void |
public ODERayCastRequestManager ( |
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pScene | ||
리턴 | System |
public QueueRequest ( System.Vector3 position, System.Vector3 direction, float length, RaycastCallback retMethod ) : void | ||
position | System.Vector3 | Origin of Ray |
direction | System.Vector3 | Ray normal |
length | float | Ray length |
retMethod | RaycastCallback | Return method to send the results |
리턴 | void |
public QueueRequest ( System.Vector3 position, System.Vector3 direction, float length, int count, RayCallback retMethod ) : void | ||
position | System.Vector3 | Origin of Ray |
direction | System.Vector3 | Ray normal |
length | float | Ray length |
count | int | Ray count |
retMethod | RayCallback | Return method to send the results |
리턴 | void |