메소드 |
설명 |
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Disable ( ODEPrim parent ) : void |
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Enable ( IntPtr pBody, ODEPrim parent, ODEPhysicsScene pParentScene ) : void |
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GetMass ( IntPtr pBody ) : void |
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LimitRotation ( float timestep ) : void |
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ProcessFloatVehicleParam ( Vehicle pParam, float pValue, float timestep ) : void |
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ProcessForceTaint ( Vector3 force ) : void |
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ProcessRotationVehicleParam ( Vehicle pParam, Quaternion pValue ) : void |
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ProcessSetCameraPos ( Quaternion CameraRotation ) : void |
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ProcessTypeChange ( ODEPrim parent, Vehicle pType, float timestep ) : void |
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ProcessVectorVehicleParam ( Vehicle pParam, Vector3 pValue, float timestep ) : void |
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ProcessVehicleFlags ( int pParam, bool remove ) : void |
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Step ( IntPtr pBody, float pTimestep, ODEPhysicsScene pParentScene, ODEPrim parent ) : void |
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ToEuler ( Quaternion m_lastCameraRotation ) : Vector3 |
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