Property | Type | Description | |
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Mass | float |
Method | Description | |
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LlRotBetween ( System.Vector3 a, System.Vector3 b ) : Quaternion | ||
MoveAngular ( float pTimestep, ODEPhysicsScene _pParentScene, ODEPrim parent ) : void | ||
MoveLinear ( float pTimestep, ODEPhysicsScene _pParentScene, ODEPrim parent ) : void |
Method | Description | |
---|---|---|
NormalizeAngle ( double angle ) : double |
Method | Description | |
---|---|---|
Disable ( |
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Enable ( |
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GetMass ( |
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LimitRotation ( float timestep ) : void | ||
ProcessFloatVehicleParam ( Vehicle pParam, float pValue, float timestep ) : void | ||
ProcessForceTaint ( Vector3 force ) : void | ||
ProcessRotationVehicleParam ( Vehicle pParam, Quaternion pValue ) : void | ||
ProcessSetCameraPos ( Quaternion CameraRotation ) : void | ||
ProcessTypeChange ( ODEPrim parent, Vehicle pType, float timestep ) : void | ||
ProcessVectorVehicleParam ( Vehicle pParam, Vector3 pValue, float timestep ) : void | ||
ProcessVehicleFlags ( int pParam, bool remove ) : void | ||
Step ( IntPtr pBody, float pTimestep, ODEPhysicsScene pParentScene, ODEPrim parent ) : void | ||
ToEuler ( Quaternion m_lastCameraRotation ) : Vector3 |
public LlRotBetween ( System.Vector3 a, System.Vector3 b ) : Quaternion | ||
a | System.Vector3 | |
b | System.Vector3 | |
return | Quaternion |
public MoveAngular ( float pTimestep, ODEPhysicsScene _pParentScene, ODEPrim parent ) : void | ||
pTimestep | float | |
_pParentScene | ODEPhysicsScene | |
parent | ODEPrim | |
return | void |
public MoveLinear ( float pTimestep, ODEPhysicsScene _pParentScene, ODEPrim parent ) : void | ||
pTimestep | float | |
_pParentScene | ODEPhysicsScene | |
parent | ODEPrim | |
return | void |
protected NormalizeAngle ( double angle ) : double | ||
angle | double | |
return | double |