C# 클래스 Universe.Physics.BulletSPlugin.BSPlugin

Entry for a port of Bullet (http://bulletphysics.org/) to Universe. This module interfaces to an unmanaged C++ library which makes the actual calls into the Bullet physics engine. The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/. The unmanaged library is compiled and linked statically with Bullet to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
상속: IPhysicsPlugin
파일 보기 프로젝트 열기: Virtual-Universe/Virtual-Universe

공개 메소드들

메소드 설명
BSPlugin ( ) : Universe.Framework.Physics
Dispose ( ) : void
GetName ( ) : string
GetScene ( ) : PhysicsScene
Init ( ) : bool

메소드 상세

BSPlugin() 공개 메소드

public BSPlugin ( ) : Universe.Framework.Physics
리턴 Universe.Framework.Physics

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

GetName() 공개 메소드

public GetName ( ) : string
리턴 string

GetScene() 공개 메소드

public GetScene ( ) : PhysicsScene
리턴 Universe.Framework.Physics.PhysicsScene

Init() 공개 메소드

public Init ( ) : bool
리턴 bool