C# Class Universe.Physics.BulletSPlugin.BSPlugin

Entry for a port of Bullet (http://bulletphysics.org/) to Universe. This module interfaces to an unmanaged C++ library which makes the actual calls into the Bullet physics engine. The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/. The unmanaged library is compiled and linked statically with Bullet to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
Inheritance: IPhysicsPlugin
Show file Open project: Virtual-Universe/Virtual-Universe

Public Methods

Method Description
BSPlugin ( ) : Universe.Framework.Physics
Dispose ( ) : void
GetName ( ) : string
GetScene ( ) : PhysicsScene
Init ( ) : bool

Method Details

BSPlugin() public method

public BSPlugin ( ) : Universe.Framework.Physics
return Universe.Framework.Physics

Dispose() public method

public Dispose ( ) : void
return void

GetName() public method

public GetName ( ) : string
return string

GetScene() public method

public GetScene ( ) : PhysicsScene
return Universe.Framework.Physics.PhysicsScene

Init() public method

public Init ( ) : bool
return bool