메소드 | 설명 | |
---|---|---|
AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
GetEstateFlags ( ) : uint | ||
GetRegionFlags ( ) : ulong | ||
Initialize ( IConfigSource source ) : void | ||
IsManager ( UUID avatarID ) : bool | ||
OnRegisterCaps ( UUID agentID, IHttpServer server ) : OSDMap | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
SetSceneCoreDebug ( bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine ) : void | ||
SimWideDeletes ( IClientAPI client, int flags, UUID targetID ) : void | ||
TriggerEstateSunUpdate ( ) : void | ||
changeWaterHeight ( float height ) : void | ||
consoleSetTerrainHeights ( IScene scene, string args ) : void | ||
consoleSetTerrainTexture ( IScene scene, string args ) : void | ||
handleEstateChangeInfo ( IClientAPI remoteClient, UUID invoice, UUID senderID, uint parms1, uint parms2 ) : void | ||
sendRegionHandshake ( IClientAPI remoteClient ) : void | ||
sendRegionHandshakeToAll ( ) : void | ||
sendRegionInfoPacketToAll ( ) : void | ||
setEstateTerrainBaseTexture ( IClientAPI remoteClient, int level, UUID texture ) : void | ||
setEstateTerrainBaseTexture ( int level, UUID texture ) : void | ||
setEstateTerrainTextureHeights ( IClientAPI client, int corner, float lowValue, float highValue ) : void | ||
setEstateTerrainTextureHeights ( int corner, float lowValue, float highValue ) : void | ||
setRegionTerrainSettings ( UUID AgentID, float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseEstateSun, bool UseFixedSun, float SunHour, bool UseGlobal, bool EstateFixedSun, float EstateSunHour ) : void |
메소드 | 설명 | |
---|---|---|
TriggerEstateInfoChange ( ) : void | ||
TriggerEstateMessage ( UUID fromID, string fromName, string message ) : void | ||
TriggerRegionInfoChange ( ) : void |
메소드 | 설명 | |
---|---|---|
AbortTerrainXferHandler ( IClientAPI remoteClient, ulong XferID ) : void | ||
DispatchRegionInfo ( Stream request, UUID agentID ) : byte[] | ||
EstateChangeInfo ( Stream request, UUID agentID ) : byte[] | ||
EventManager_OnNewClient ( IClientAPI client ) : void | ||
HandleEstateCovenantRequest ( IClientAPI remote_client ) : void | ||
HandleLandStatRequest ( int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient ) : void | ||
HandleRegionInfoRequest ( IClientAPI remote_client ) : void | ||
HandleTerrainApplication ( string filename, byte terrainData, IClientAPI remoteClient ) : void | ||
LookupUUID ( List |
||
LookupUUIDSCompleted ( IAsyncResult iar ) : void | ||
LookupUUIDsAsync ( List |
||
OnClosingClient ( IClientAPI client ) : void | ||
SendEstateBlueBoxMessage ( IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message ) : void | ||
SendSimulatorBlueBoxMessage ( IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message ) : void | ||
estateSetRegionInfoHandler ( IClientAPI remoteClient, bool blockTerraform, bool noFly, bool allowDamage, bool AllowLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges ) : void | ||
handleChangeEstateCovenantRequest ( IClientAPI remoteClient, UUID estateCovenantID ) : void | ||
handleCommitEstateTerrainTextureRequest ( IClientAPI remoteClient ) : void | ||
handleEstateAccessDeltaRequest ( IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user ) : void | ||
handleEstateDebugRegionRequest ( IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics ) : void | ||
handleEstateRestartSimRequest ( IClientAPI remoteClient, int timeInSeconds ) : void | ||
handleEstateTeleportAllUsersHomeRequest ( IClientAPI remover_client, UUID invoice, UUID senderID ) : void | ||
handleEstateTeleportOneUserHomeRequest ( IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey ) : void | ||
handleTerrainRequest ( IClientAPI remote_client, string clientFileName ) : void | ||
handleUploadTerrain ( IClientAPI remote_client, string clientFileName ) : void | ||
sendDetailedEstateData ( IClientAPI remote_client, UUID invoice ) : void |
public OnRegisterCaps ( UUID agentID, IHttpServer server ) : OSDMap | ||
agentID | UUID | |
server | IHttpServer | |
리턴 | OSDMap |
public SetSceneCoreDebug ( bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine ) : void | ||
ScriptEngine | bool | |
CollisionEvents | bool | |
PhysicsEngine | bool | |
리턴 | void |
public SimWideDeletes ( IClientAPI client, int flags, UUID targetID ) : void | ||
client | IClientAPI | |
flags | int | |
targetID | UUID | |
리턴 | void |
protected TriggerEstateMessage ( UUID fromID, string fromName, string message ) : void | ||
fromID | UUID | |
fromName | string | |
message | string | |
리턴 | void |
public consoleSetTerrainHeights ( IScene scene, string args ) : void | ||
scene | IScene | |
args | string | |
리턴 | void |
public consoleSetTerrainTexture ( IScene scene, string args ) : void | ||
scene | IScene | |
args | string | |
리턴 | void |
public handleEstateChangeInfo ( IClientAPI remoteClient, UUID invoice, UUID senderID, uint parms1, uint parms2 ) : void | ||
remoteClient | IClientAPI | |
invoice | UUID | |
senderID | UUID | |
parms1 | uint | |
parms2 | uint | |
리턴 | void |
public sendRegionHandshake ( IClientAPI remoteClient ) : void | ||
remoteClient | IClientAPI | |
리턴 | void |
public setEstateTerrainBaseTexture ( IClientAPI remoteClient, int level, UUID texture ) : void | ||
remoteClient | IClientAPI | |
level | int | |
texture | UUID | |
리턴 | void |
public setEstateTerrainBaseTexture ( int level, UUID texture ) : void | ||
level | int | |
texture | UUID | |
리턴 | void |
public setEstateTerrainTextureHeights ( IClientAPI client, int corner, float lowValue, float highValue ) : void | ||
client | IClientAPI | |
corner | int | |
lowValue | float | |
highValue | float | |
리턴 | void |
public setEstateTerrainTextureHeights ( int corner, float lowValue, float highValue ) : void | ||
corner | int | |
lowValue | float | |
highValue | float | |
리턴 | void |
public setRegionTerrainSettings ( UUID AgentID, float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseEstateSun, bool UseFixedSun, float SunHour, bool UseGlobal, bool EstateFixedSun, float EstateSunHour ) : void | ||
AgentID | UUID | |
WaterHeight | float | |
TerrainRaiseLimit | float | |
TerrainLowerLimit | float | |
UseEstateSun | bool | |
UseFixedSun | bool | |
SunHour | float | |
UseGlobal | bool | |
EstateFixedSun | bool | |
EstateSunHour | float | |
리턴 | void |