C# Class Universe.Modules.Estate.EstateManagementModule

Inheritance: IEstateModule
Afficher le fichier Open project: Virtual-Universe/Virtual-Universe

Méthodes publiques

Méthode Description
AddRegion ( IScene scene ) : void
Close ( ) : void
GetEstateFlags ( ) : uint
GetRegionFlags ( ) : ulong
Initialize ( IConfigSource source ) : void
IsManager ( UUID avatarID ) : bool
OnRegisterCaps ( UUID agentID, IHttpServer server ) : OSDMap
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void
SetSceneCoreDebug ( bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine ) : void
SimWideDeletes ( IClientAPI client, int flags, UUID targetID ) : void
TriggerEstateSunUpdate ( ) : void
changeWaterHeight ( float height ) : void
consoleSetTerrainHeights ( IScene scene, string args ) : void
consoleSetTerrainTexture ( IScene scene, string args ) : void
handleEstateChangeInfo ( IClientAPI remoteClient, UUID invoice, UUID senderID, uint parms1, uint parms2 ) : void
sendRegionHandshake ( IClientAPI remoteClient ) : void
sendRegionHandshakeToAll ( ) : void
sendRegionInfoPacketToAll ( ) : void
setEstateTerrainBaseTexture ( IClientAPI remoteClient, int level, UUID texture ) : void
setEstateTerrainBaseTexture ( int level, UUID texture ) : void
setEstateTerrainTextureHeights ( IClientAPI client, int corner, float lowValue, float highValue ) : void
setEstateTerrainTextureHeights ( int corner, float lowValue, float highValue ) : void
setRegionTerrainSettings ( UUID AgentID, float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseEstateSun, bool UseFixedSun, float SunHour, bool UseGlobal, bool EstateFixedSun, float EstateSunHour ) : void

Méthodes protégées

Méthode Description
TriggerEstateInfoChange ( ) : void
TriggerEstateMessage ( UUID fromID, string fromName, string message ) : void
TriggerRegionInfoChange ( ) : void

Private Methods

Méthode Description
AbortTerrainXferHandler ( IClientAPI remoteClient, ulong XferID ) : void
DispatchRegionInfo ( Stream request, UUID agentID ) : byte[]
EstateChangeInfo ( Stream request, UUID agentID ) : byte[]
EventManager_OnNewClient ( IClientAPI client ) : void
HandleEstateCovenantRequest ( IClientAPI remote_client ) : void
HandleLandStatRequest ( int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient ) : void
HandleRegionInfoRequest ( IClientAPI remote_client ) : void
HandleTerrainApplication ( string filename, byte terrainData, IClientAPI remoteClient ) : void
LookupUUID ( List uuidLst ) : void
LookupUUIDSCompleted ( IAsyncResult iar ) : void
LookupUUIDsAsync ( List uuidLst ) : void
OnClosingClient ( IClientAPI client ) : void
SendEstateBlueBoxMessage ( IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message ) : void
SendSimulatorBlueBoxMessage ( IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message ) : void
estateSetRegionInfoHandler ( IClientAPI remoteClient, bool blockTerraform, bool noFly, bool allowDamage, bool AllowLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges ) : void
handleChangeEstateCovenantRequest ( IClientAPI remoteClient, UUID estateCovenantID ) : void
handleCommitEstateTerrainTextureRequest ( IClientAPI remoteClient ) : void
handleEstateAccessDeltaRequest ( IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user ) : void
handleEstateDebugRegionRequest ( IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics ) : void
handleEstateRestartSimRequest ( IClientAPI remoteClient, int timeInSeconds ) : void
handleEstateTeleportAllUsersHomeRequest ( IClientAPI remover_client, UUID invoice, UUID senderID ) : void
handleEstateTeleportOneUserHomeRequest ( IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey ) : void
handleTerrainRequest ( IClientAPI remote_client, string clientFileName ) : void
handleUploadTerrain ( IClientAPI remote_client, string clientFileName ) : void
sendDetailedEstateData ( IClientAPI remote_client, UUID invoice ) : void

Method Details

AddRegion() public méthode

public AddRegion ( IScene scene ) : void
scene IScene
Résultat void

Close() public méthode

public Close ( ) : void
Résultat void

GetEstateFlags() public méthode

public GetEstateFlags ( ) : uint
Résultat uint

GetRegionFlags() public méthode

public GetRegionFlags ( ) : ulong
Résultat ulong

Initialize() public méthode

public Initialize ( IConfigSource source ) : void
source IConfigSource
Résultat void

IsManager() public méthode

public IsManager ( UUID avatarID ) : bool
avatarID UUID
Résultat bool

OnRegisterCaps() public méthode

public OnRegisterCaps ( UUID agentID, IHttpServer server ) : OSDMap
agentID UUID
server IHttpServer
Résultat OSDMap

RegionLoaded() public méthode

public RegionLoaded ( IScene scene ) : void
scene IScene
Résultat void

RemoveRegion() public méthode

public RemoveRegion ( IScene scene ) : void
scene IScene
Résultat void

SetSceneCoreDebug() public méthode

public SetSceneCoreDebug ( bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine ) : void
ScriptEngine bool
CollisionEvents bool
PhysicsEngine bool
Résultat void

SimWideDeletes() public méthode

public SimWideDeletes ( IClientAPI client, int flags, UUID targetID ) : void
client IClientAPI
flags int
targetID UUID
Résultat void

TriggerEstateInfoChange() protected méthode

protected TriggerEstateInfoChange ( ) : void
Résultat void

TriggerEstateMessage() protected méthode

protected TriggerEstateMessage ( UUID fromID, string fromName, string message ) : void
fromID UUID
fromName string
message string
Résultat void

TriggerEstateSunUpdate() public méthode

public TriggerEstateSunUpdate ( ) : void
Résultat void

TriggerRegionInfoChange() protected méthode

protected TriggerRegionInfoChange ( ) : void
Résultat void

changeWaterHeight() public méthode

public changeWaterHeight ( float height ) : void
height float
Résultat void

consoleSetTerrainHeights() public méthode

public consoleSetTerrainHeights ( IScene scene, string args ) : void
scene IScene
args string
Résultat void

consoleSetTerrainTexture() public méthode

public consoleSetTerrainTexture ( IScene scene, string args ) : void
scene IScene
args string
Résultat void

handleEstateChangeInfo() public méthode

public handleEstateChangeInfo ( IClientAPI remoteClient, UUID invoice, UUID senderID, uint parms1, uint parms2 ) : void
remoteClient IClientAPI
invoice UUID
senderID UUID
parms1 uint
parms2 uint
Résultat void

sendRegionHandshake() public méthode

public sendRegionHandshake ( IClientAPI remoteClient ) : void
remoteClient IClientAPI
Résultat void

sendRegionHandshakeToAll() public méthode

public sendRegionHandshakeToAll ( ) : void
Résultat void

sendRegionInfoPacketToAll() public méthode

public sendRegionInfoPacketToAll ( ) : void
Résultat void

setEstateTerrainBaseTexture() public méthode

public setEstateTerrainBaseTexture ( IClientAPI remoteClient, int level, UUID texture ) : void
remoteClient IClientAPI
level int
texture UUID
Résultat void

setEstateTerrainBaseTexture() public méthode

public setEstateTerrainBaseTexture ( int level, UUID texture ) : void
level int
texture UUID
Résultat void

setEstateTerrainTextureHeights() public méthode

public setEstateTerrainTextureHeights ( IClientAPI client, int corner, float lowValue, float highValue ) : void
client IClientAPI
corner int
lowValue float
highValue float
Résultat void

setEstateTerrainTextureHeights() public méthode

public setEstateTerrainTextureHeights ( int corner, float lowValue, float highValue ) : void
corner int
lowValue float
highValue float
Résultat void

setRegionTerrainSettings() public méthode

public setRegionTerrainSettings ( UUID AgentID, float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseEstateSun, bool UseFixedSun, float SunHour, bool UseGlobal, bool EstateFixedSun, float EstateSunHour ) : void
AgentID UUID
WaterHeight float
TerrainRaiseLimit float
TerrainLowerLimit float
UseEstateSun bool
UseFixedSun bool
SunHour float
UseGlobal bool
EstateFixedSun bool
EstateSunHour float
Résultat void