C# Class Universe.Modules.Estate.EstateManagementModule

Inheritance: IEstateModule
Mostrar archivo Open project: Virtual-Universe/Virtual-Universe

Public Methods

Method Description
AddRegion ( IScene scene ) : void
Close ( ) : void
GetEstateFlags ( ) : uint
GetRegionFlags ( ) : ulong
Initialize ( IConfigSource source ) : void
IsManager ( UUID avatarID ) : bool
OnRegisterCaps ( UUID agentID, IHttpServer server ) : OSDMap
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void
SetSceneCoreDebug ( bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine ) : void
SimWideDeletes ( IClientAPI client, int flags, UUID targetID ) : void
TriggerEstateSunUpdate ( ) : void
changeWaterHeight ( float height ) : void
consoleSetTerrainHeights ( IScene scene, string args ) : void
consoleSetTerrainTexture ( IScene scene, string args ) : void
handleEstateChangeInfo ( IClientAPI remoteClient, UUID invoice, UUID senderID, uint parms1, uint parms2 ) : void
sendRegionHandshake ( IClientAPI remoteClient ) : void
sendRegionHandshakeToAll ( ) : void
sendRegionInfoPacketToAll ( ) : void
setEstateTerrainBaseTexture ( IClientAPI remoteClient, int level, UUID texture ) : void
setEstateTerrainBaseTexture ( int level, UUID texture ) : void
setEstateTerrainTextureHeights ( IClientAPI client, int corner, float lowValue, float highValue ) : void
setEstateTerrainTextureHeights ( int corner, float lowValue, float highValue ) : void
setRegionTerrainSettings ( UUID AgentID, float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseEstateSun, bool UseFixedSun, float SunHour, bool UseGlobal, bool EstateFixedSun, float EstateSunHour ) : void

Protected Methods

Method Description
TriggerEstateInfoChange ( ) : void
TriggerEstateMessage ( UUID fromID, string fromName, string message ) : void
TriggerRegionInfoChange ( ) : void

Private Methods

Method Description
AbortTerrainXferHandler ( IClientAPI remoteClient, ulong XferID ) : void
DispatchRegionInfo ( Stream request, UUID agentID ) : byte[]
EstateChangeInfo ( Stream request, UUID agentID ) : byte[]
EventManager_OnNewClient ( IClientAPI client ) : void
HandleEstateCovenantRequest ( IClientAPI remote_client ) : void
HandleLandStatRequest ( int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient ) : void
HandleRegionInfoRequest ( IClientAPI remote_client ) : void
HandleTerrainApplication ( string filename, byte terrainData, IClientAPI remoteClient ) : void
LookupUUID ( List uuidLst ) : void
LookupUUIDSCompleted ( IAsyncResult iar ) : void
LookupUUIDsAsync ( List uuidLst ) : void
OnClosingClient ( IClientAPI client ) : void
SendEstateBlueBoxMessage ( IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message ) : void
SendSimulatorBlueBoxMessage ( IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message ) : void
estateSetRegionInfoHandler ( IClientAPI remoteClient, bool blockTerraform, bool noFly, bool allowDamage, bool AllowLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges ) : void
handleChangeEstateCovenantRequest ( IClientAPI remoteClient, UUID estateCovenantID ) : void
handleCommitEstateTerrainTextureRequest ( IClientAPI remoteClient ) : void
handleEstateAccessDeltaRequest ( IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user ) : void
handleEstateDebugRegionRequest ( IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics ) : void
handleEstateRestartSimRequest ( IClientAPI remoteClient, int timeInSeconds ) : void
handleEstateTeleportAllUsersHomeRequest ( IClientAPI remover_client, UUID invoice, UUID senderID ) : void
handleEstateTeleportOneUserHomeRequest ( IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey ) : void
handleTerrainRequest ( IClientAPI remote_client, string clientFileName ) : void
handleUploadTerrain ( IClientAPI remote_client, string clientFileName ) : void
sendDetailedEstateData ( IClientAPI remote_client, UUID invoice ) : void

Method Details

AddRegion() public method

public AddRegion ( IScene scene ) : void
scene IScene
return void

Close() public method

public Close ( ) : void
return void

GetEstateFlags() public method

public GetEstateFlags ( ) : uint
return uint

GetRegionFlags() public method

public GetRegionFlags ( ) : ulong
return ulong

Initialize() public method

public Initialize ( IConfigSource source ) : void
source IConfigSource
return void

IsManager() public method

public IsManager ( UUID avatarID ) : bool
avatarID UUID
return bool

OnRegisterCaps() public method

public OnRegisterCaps ( UUID agentID, IHttpServer server ) : OSDMap
agentID UUID
server IHttpServer
return OSDMap

RegionLoaded() public method

public RegionLoaded ( IScene scene ) : void
scene IScene
return void

RemoveRegion() public method

public RemoveRegion ( IScene scene ) : void
scene IScene
return void

SetSceneCoreDebug() public method

public SetSceneCoreDebug ( bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine ) : void
ScriptEngine bool
CollisionEvents bool
PhysicsEngine bool
return void

SimWideDeletes() public method

public SimWideDeletes ( IClientAPI client, int flags, UUID targetID ) : void
client IClientAPI
flags int
targetID UUID
return void

TriggerEstateInfoChange() protected method

protected TriggerEstateInfoChange ( ) : void
return void

TriggerEstateMessage() protected method

protected TriggerEstateMessage ( UUID fromID, string fromName, string message ) : void
fromID UUID
fromName string
message string
return void

TriggerEstateSunUpdate() public method

public TriggerEstateSunUpdate ( ) : void
return void

TriggerRegionInfoChange() protected method

protected TriggerRegionInfoChange ( ) : void
return void

changeWaterHeight() public method

public changeWaterHeight ( float height ) : void
height float
return void

consoleSetTerrainHeights() public method

public consoleSetTerrainHeights ( IScene scene, string args ) : void
scene IScene
args string
return void

consoleSetTerrainTexture() public method

public consoleSetTerrainTexture ( IScene scene, string args ) : void
scene IScene
args string
return void

handleEstateChangeInfo() public method

public handleEstateChangeInfo ( IClientAPI remoteClient, UUID invoice, UUID senderID, uint parms1, uint parms2 ) : void
remoteClient IClientAPI
invoice UUID
senderID UUID
parms1 uint
parms2 uint
return void

sendRegionHandshake() public method

public sendRegionHandshake ( IClientAPI remoteClient ) : void
remoteClient IClientAPI
return void

sendRegionHandshakeToAll() public method

public sendRegionHandshakeToAll ( ) : void
return void

sendRegionInfoPacketToAll() public method

public sendRegionInfoPacketToAll ( ) : void
return void

setEstateTerrainBaseTexture() public method

public setEstateTerrainBaseTexture ( IClientAPI remoteClient, int level, UUID texture ) : void
remoteClient IClientAPI
level int
texture UUID
return void

setEstateTerrainBaseTexture() public method

public setEstateTerrainBaseTexture ( int level, UUID texture ) : void
level int
texture UUID
return void

setEstateTerrainTextureHeights() public method

public setEstateTerrainTextureHeights ( IClientAPI client, int corner, float lowValue, float highValue ) : void
client IClientAPI
corner int
lowValue float
highValue float
return void

setEstateTerrainTextureHeights() public method

public setEstateTerrainTextureHeights ( int corner, float lowValue, float highValue ) : void
corner int
lowValue float
highValue float
return void

setRegionTerrainSettings() public method

public setRegionTerrainSettings ( UUID AgentID, float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseEstateSun, bool UseFixedSun, float SunHour, bool UseGlobal, bool EstateFixedSun, float EstateSunHour ) : void
AgentID UUID
WaterHeight float
TerrainRaiseLimit float
TerrainLowerLimit float
UseEstateSun bool
UseFixedSun bool
SunHour float
UseGlobal bool
EstateFixedSun bool
EstateSunHour float
return void