프로퍼티 | 타입 | 설명 | |
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Animations |
메소드 | 설명 | |
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Add ( UUID animID, int sequenceNum, UUID objectID ) : bool | ||
AnimationSet ( |
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Clear ( ) : void | ||
FromArray ( Animation theArray ) : void | ||
GetArrays ( UUID &animIDs, int &sequenceNums, UUID &objectIDs ) : void | ||
GetDefaultAnimationOverride ( string anim_state ) : string | ||
HasAnimation ( UUID animID ) : bool | ||
Remove ( UUID animID ) : bool | ||
ResetDefaultAnimationOverride ( string anim_state ) : void | ||
SetDefaultAnimation ( UUID animID, int sequenceNum, UUID objectID ) : bool |
The default animation is reserved for "main" animations that are mutually exclusive, e.g. flying and sitting.
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SetDefaultAnimationOverride ( string anim_state, UUID animID, string animation ) : void | ||
ToArray ( ) : Animation[] | ||
TrySetDefaultAnimation ( string anim, int sequenceNum, UUID objectID ) : bool |
Set the animation as the default animation if it's known
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메소드 | 설명 | |
---|---|---|
ResetDefaultAnimation ( ) : bool |
public Add ( UUID animID, int sequenceNum, UUID objectID ) : bool | ||
animID | UUID | |
sequenceNum | int | |
objectID | UUID | |
리턴 | bool |
public AnimationSet ( |
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animations | ||
리턴 | System |
public GetArrays ( UUID &animIDs, int &sequenceNums, UUID &objectIDs ) : void | ||
animIDs | UUID | |
sequenceNums | int | |
objectIDs | UUID | |
리턴 | void |
public GetDefaultAnimationOverride ( string anim_state ) : string | ||
anim_state | string | |
리턴 | string |
public ResetDefaultAnimationOverride ( string anim_state ) : void | ||
anim_state | string | |
리턴 | void |
public SetDefaultAnimation ( UUID animID, int sequenceNum, UUID objectID ) : bool | ||
animID | UUID | |
sequenceNum | int | |
objectID | UUID | |
리턴 | bool |
public SetDefaultAnimationOverride ( string anim_state, UUID animID, string animation ) : void | ||
anim_state | string | |
animID | UUID | |
animation | string | |
리턴 | void |
public TrySetDefaultAnimation ( string anim, int sequenceNum, UUID objectID ) : bool | ||
anim | string | |
sequenceNum | int | |
objectID | UUID | |
리턴 | bool |