C# Class Universe.Framework.ClientInterfaces.AnimationSet

Afficher le fichier Open project: Virtual-Universe/Virtual-Universe Class Usage Examples

Méthodes publiques

Свойство Type Description
Animations AvatarAnimations

Méthodes publiques

Méthode Description
Add ( UUID animID, int sequenceNum, UUID objectID ) : bool
AnimationSet ( AvatarAnimations animations ) : System
Clear ( ) : void
FromArray ( Animation theArray ) : void
GetArrays ( UUID &animIDs, int &sequenceNums, UUID &objectIDs ) : void
GetDefaultAnimationOverride ( string anim_state ) : string
HasAnimation ( UUID animID ) : bool
Remove ( UUID animID ) : bool
ResetDefaultAnimationOverride ( string anim_state ) : void
SetDefaultAnimation ( UUID animID, int sequenceNum, UUID objectID ) : bool

The default animation is reserved for "main" animations that are mutually exclusive, e.g. flying and sitting.

SetDefaultAnimationOverride ( string anim_state, UUID animID, string animation ) : void
ToArray ( ) : Animation[]
TrySetDefaultAnimation ( string anim, int sequenceNum, UUID objectID ) : bool

Set the animation as the default animation if it's known

Méthodes protégées

Méthode Description
ResetDefaultAnimation ( ) : bool

Method Details

Add() public méthode

public Add ( UUID animID, int sequenceNum, UUID objectID ) : bool
animID UUID
sequenceNum int
objectID UUID
Résultat bool

AnimationSet() public méthode

public AnimationSet ( AvatarAnimations animations ) : System
animations AvatarAnimations
Résultat System

Clear() public méthode

public Clear ( ) : void
Résultat void

FromArray() public méthode

public FromArray ( Animation theArray ) : void
theArray Animation
Résultat void

GetArrays() public méthode

public GetArrays ( UUID &animIDs, int &sequenceNums, UUID &objectIDs ) : void
animIDs UUID
sequenceNums int
objectIDs UUID
Résultat void

GetDefaultAnimationOverride() public méthode

public GetDefaultAnimationOverride ( string anim_state ) : string
anim_state string
Résultat string

HasAnimation() public méthode

public HasAnimation ( UUID animID ) : bool
animID UUID
Résultat bool

Remove() public méthode

public Remove ( UUID animID ) : bool
animID UUID
Résultat bool

ResetDefaultAnimation() protected méthode

protected ResetDefaultAnimation ( ) : bool
Résultat bool

ResetDefaultAnimationOverride() public méthode

public ResetDefaultAnimationOverride ( string anim_state ) : void
anim_state string
Résultat void

SetDefaultAnimation() public méthode

The default animation is reserved for "main" animations that are mutually exclusive, e.g. flying and sitting.
public SetDefaultAnimation ( UUID animID, int sequenceNum, UUID objectID ) : bool
animID UUID
sequenceNum int
objectID UUID
Résultat bool

SetDefaultAnimationOverride() public méthode

public SetDefaultAnimationOverride ( string anim_state, UUID animID, string animation ) : void
anim_state string
animID UUID
animation string
Résultat void

ToArray() public méthode

public ToArray ( ) : Animation[]
Résultat Animation[]

TrySetDefaultAnimation() public méthode

Set the animation as the default animation if it's known
public TrySetDefaultAnimation ( string anim, int sequenceNum, UUID objectID ) : bool
anim string
sequenceNum int
objectID UUID
Résultat bool

Property Details

Animations public_oe static_oe property

public static AvatarAnimations,Universe.Framework.ClientInterfaces Animations
Résultat AvatarAnimations